{"version":3,"file":"static/chunks/32-bc56bcbf680bb805.js","mappings":"2UAKA,IAAAA,EAAA,gCAGMC,EAAGC,KAAAC,GAAA,CACHC,EAAGF,KAAAG,GAAA,CACTC,EAAAJ,KAAAI,KAAA,CACAC,EAAAL,KAAAK,KAAA,CACAC,EAAAC,GAAA,EACAC,EAAAD,EACAE,EAAAF,CACA,GACAG,EAAA,CACAC,KAAA,QACAC,MAAA,OACAC,OAAA,MACAC,IAAA,QACA,EACAC,EAAA,CACAC,MAAA,MACAC,IAAA,OACA,EAIA,SAASC,EAAQC,CAAA,CAAAC,CAAA,EACjB,yBAAAD,EAAAA,EAAAC,GAAAD,CACA,CACA,SAASE,EAAOC,CAAA,EAChB,OAAAA,EAAAC,KAAA,SAEA,SAASC,EAAYF,CAAA,EACrB,OAAAA,EAAAC,KAAA,SAEA,SAAAE,EAAAC,CAAA,EACA,MAAAA,MAAAA,EAAA,OACA,CACA,SAAAC,EAAAD,CAAA,EACA,MAAAA,MAAAA,EAAA,gBACA,CACA,SAASE,EAAWN,CAAA,EACpB,uBAAAO,QAAA,CAAoCR,EAAOC,IAAA,OAC3C,CAqBA,SAASQ,EAA6BR,CAAA,EACtC,OAAAA,EAAAS,OAAA,cAAAC,GAAAjB,CAAA,CAAAiB,EAAA,CACA,CA6BA,SAAAC,EAAAX,CAAA,EACA,OAAAA,EAAAS,OAAA,0BAAAG,GAAAxB,CAAA,CAAAwB,EAAA,CACA,CAUA,SAASC,EAAgBC,CAAA,EACzB,uBAAAA,EATA,CACAtB,IAAA,EACAF,MAAA,EACAC,OAAA,EACAF,KAAA,EACA,GAIAyB,CAAA,GACAtB,IAAAsB,EACAxB,MAAAwB,EACAvB,OAAAuB,EACAzB,KAAAyB,CACA,CACA,CACA,SAASC,EAAgBC,CAAA,EACzB,IACA9B,EAAAA,CAAA,CACAC,EAAAA,CAAA,CACA8B,MAAAA,CAAA,CACAC,OAAAA,CAAA,CACA,CAAIF,EACJ,OACAC,MAAAA,EACAC,OAAAA,EACA1B,IAAAL,EACAE,KAAAH,EACAI,MAAAJ,EAAA+B,EACA1B,OAAAJ,EAAA+B,EACAhC,EAAAA,EACAC,EAAAA,CACA,CACA,CCpIA,SAAAgC,EAAAC,CAAA,CAAApB,CAAA,CAAAqB,CAAA,EACA,IAYAC,EAZA,CACAC,UAAAA,CAAA,CACAC,SAAAA,CAAA,CACA,CAAIJ,EACJK,EAAmBnB,EAAWN,GAC9B0B,EDuCAvB,EAAyBG,ECvCeN,IACxC2B,EAAsBtB,EAAaqB,GACnCd,EAAeb,EAAOC,GACtB4B,EAAAH,MAAAA,EACAI,EAAAN,EAAArC,CAAA,CAAAqC,EAAAN,KAAA,GAAAO,EAAAP,KAAA,GACAa,EAAAP,EAAApC,CAAA,CAAAoC,EAAAL,MAAA,GAAAM,EAAAN,MAAA,GACAa,EAAAR,CAAA,CAAAI,EAAA,GAAAH,CAAA,CAAAG,EAAA,GAEA,OAAAf,GACA,UACAU,EAAA,CACApC,EAAA2C,EACA1C,EAAAoC,EAAApC,CAAA,CAAAqC,EAAAN,MAAA,EAEA,KACA,cACAI,EAAA,CACApC,EAAA2C,EACA1C,EAAAoC,EAAApC,CAAA,CAAAoC,EAAAL,MAAA,EAEA,KACA,aACAI,EAAA,CACApC,EAAAqC,EAAArC,CAAA,CAAAqC,EAAAN,KAAA,CACA9B,EAAA2C,CACA,EACA,KACA,YACAR,EAAA,CACApC,EAAAqC,EAAArC,CAAA,CAAAsC,EAAAP,KAAA,CACA9B,EAAA2C,CACA,EACA,KACA,SACAR,EAAA,CACApC,EAAAqC,EAAArC,CAAA,CACAC,EAAAoC,EAAApC,CAAA,CAEA,CACA,OAAUe,EAAYF,IACtB,YACAsB,CAAA,CAAAI,EAAA,EAAAK,EAAAV,CAAAA,GAAAO,EAAA,MACA,KACA,WACAN,CAAA,CAAAI,EAAA,EAAAK,EAAAV,CAAAA,GAAAO,EAAA,KAEA,CACA,OAAAN,CACA,CASA,IAAAU,EAAA,MAAAT,EAAAC,EAAAS,KACA,IACAjC,UAAAA,EAAA,SACAkC,SAAAA,EAAA,WACAC,WAAAA,EAAA,GACAC,SAAAA,CAAA,CACA,CAAIH,EACJI,EAAAF,EAAAG,MAAA,CAAAC,SACAlB,EAAA,MAAAe,CAAAA,MAAAA,EAAAI,KAAA,QAAAJ,EAAAI,KAAA,CAAAhB,EAAA,EACAiB,EAAA,MAAAL,EAAAM,eAAA,EACAnB,UAAAA,EACAC,SAAAA,EACAU,SAAAA,CACA,GACA,CACAhD,EAAAA,CAAA,CACAC,EAAAA,CAAA,CACA,CAAIgC,EAAAsB,EAAAzC,EAAAqB,GACJsB,EAAA3C,EACA4C,EAAA,GACAC,EAAA,EACA,QAAAC,EAAA,EAAkBA,EAAAT,EAAAU,MAAA,CAA4BD,IAAA,CAC9C,IACAE,KAAAA,CAAA,CACAC,GAAAA,CAAA,CACA,CAAMZ,CAAA,CAAAS,EAAA,CACN,CACA5D,EAAAgE,CAAA,CACA/D,EAAAgE,CAAA,CACAC,KAAAA,CAAA,CACAC,MAAAA,CAAA,CACA,CAAM,MAAAJ,EAAA,CACN/D,EAAAA,EACAC,EAAAA,EACAmE,iBAAAtD,EACAA,UAAA2C,EACAT,SAAAA,EACAU,eAAAA,EACAH,MAAAA,EACAL,SAAAA,EACAmB,SAAA,CACAhC,UAAAA,EACAC,SAAAA,CACA,CACA,GACAtC,EAAAgE,MAAAA,EAAAA,EAAAhE,EACAC,EAAAgE,MAAAA,EAAAA,EAAAhE,EACAyD,EAAA,CACA,GAAAA,CAAA,CACA,CAAAI,EAAA,EACA,GAAAJ,CAAA,CAAAI,EAAA,CACA,GAAAI,CAAA,CAEA,EACAC,GAAAR,GAAA,KACAA,IACA,iBAAAQ,IACAA,EAAArD,SAAA,EACA2C,CAAAA,EAAAU,EAAArD,SAAA,EAEAqD,EAAAZ,KAAA,EACAA,CAAAA,EAAAY,CAAA,IAAAA,EAAAZ,KAAA,OAAAL,EAAAM,eAAA,EACAnB,UAAAA,EACAC,SAAAA,EACAU,SAAAA,CACA,GAAWmB,EAAAZ,KAAA,EAEX,CACAvD,EAAAA,CAAA,CACAC,EAAAA,CAAA,CACA,CAAUgC,EAAAsB,EAAAE,EAAAtB,IAEVyB,EAAA,GAEA,CACA,OACA5D,EAAAA,EACAC,EAAAA,EACAa,UAAA2C,EACAT,SAAAA,EACAU,eAAAA,CACA,CACA,EAUA,eAAAY,EAAAC,CAAA,CAAAC,CAAA,EACA,IAAAC,CACA,UAAAD,GACAA,CAAAA,EAAA,IAEA,IACAxE,EAAAA,CAAA,CACAC,EAAAA,CAAA,CACAiD,SAAAA,CAAA,CACAK,MAAAA,CAAA,CACAc,SAAAA,CAAA,CACArB,SAAAA,CAAA,CACA,CAAIuB,EACJ,CACAG,SAAAA,EAAA,oBACAC,aAAAA,EAAA,WACAC,eAAAA,EAAA,WACAC,YAAAA,EAAA,GACAjD,QAAAA,EAAA,EACA,CAAMlB,EAAQ8D,EAAAD,GACdO,EAAwBnD,EAAgBC,GAExCmD,EAAAV,CAAA,CAAAQ,EADAD,aAAAA,EAAA,uBACAA,EAAA,CACAI,EAA6BnD,EAAgB,MAAAqB,EAAA+B,eAAA,EAC7CF,QAAA,MAAAN,CAAAA,EAAA,MAAAvB,CAAAA,MAAAA,EAAAgC,SAAA,QAAAhC,EAAAgC,SAAA,CAAAH,EAAA,IAAAN,EAAAM,EAAAA,EAAAI,cAAA,QAAAjC,CAAAA,MAAAA,EAAAkC,kBAAA,QAAAlC,EAAAkC,kBAAA,CAAAf,EAAA/B,QAAA,GACAoC,SAAAA,EACAC,aAAAA,EACA3B,SAAAA,CACA,IACAlB,EAAA8C,aAAAA,EAAA,CACA5E,EAAAA,EACAC,EAAAA,EACA8B,MAAAwB,EAAAjB,QAAA,CAAAP,KAAA,CACAC,OAAAuB,EAAAjB,QAAA,CAAAN,MAAA,EACIuB,EAAAlB,SAAA,CACJgD,EAAA,MAAAnC,CAAAA,MAAAA,EAAAoC,eAAA,QAAApC,EAAAoC,eAAA,CAAAjB,EAAA/B,QAAA,GACAiD,EAAA,MAAArC,CAAAA,MAAAA,EAAAgC,SAAA,QAAAhC,EAAAgC,SAAA,CAAAG,EAAA,SAAAnC,CAAAA,MAAAA,EAAAsC,QAAA,QAAAtC,EAAAsC,QAAA,CAAAH,EAAA,IACArF,EAAA,EACAC,EAAA,CACA,EAIAwF,EAA4B5D,EAAgBqB,EAAAwC,qDAAA,OAAAxC,EAAAwC,qDAAA,EAC5CrB,SAAAA,EACAvC,KAAAA,EACAuD,aAAAA,EACArC,SAAAA,CACA,GAAGlB,GACH,OACAxB,IAAA,CAAA0E,EAAA1E,GAAA,CAAAmF,EAAAnF,GAAA,CAAAwE,EAAAxE,GAAA,EAAAiF,EAAAtF,CAAA,CACAI,OAAA,CAAAoF,EAAApF,MAAA,CAAA2E,EAAA3E,MAAA,CAAAyE,EAAAzE,MAAA,EAAAkF,EAAAtF,CAAA,CACAE,KAAA,CAAA6E,EAAA7E,IAAA,CAAAsF,EAAAtF,IAAA,CAAA2E,EAAA3E,IAAA,EAAAoF,EAAAvF,CAAA,CACAI,MAAA,CAAAqF,EAAArF,KAAA,CAAA4E,EAAA5E,KAAA,CAAA0E,EAAA1E,KAAA,EAAAmF,EAAAvF,CAAA,CAEA,CAyTA,SAAA2F,EAAAC,CAAA,CAAA9D,CAAA,EACA,OACAxB,IAAAsF,EAAAtF,GAAA,CAAAwB,EAAAE,MAAA,CACA5B,MAAAwF,EAAAxF,KAAA,CAAA0B,EAAAC,KAAA,CACA1B,OAAAuF,EAAAvF,MAAA,CAAAyB,EAAAE,MAAA,CACA7B,KAAAyF,EAAAzF,IAAA,CAAA2B,EAAAC,KAAA,CAEA,CACA,SAAA8D,EAAAD,CAAA,EACA,OAAStG,EAAKwG,IAAA,CAAApE,GAAAkE,CAAA,CAAAlE,EAAA,IACd,CAiMA,eAAAqE,EAAAxB,CAAA,CAAAC,CAAA,EACA,IACA1D,UAAAA,CAAA,CACAoC,SAAAA,CAAA,CACAmB,SAAAA,CAAA,CACA,CAAIE,EACJpC,EAAA,MAAAe,CAAAA,MAAAA,EAAAI,KAAA,QAAAJ,EAAAI,KAAA,CAAAe,EAAA/B,QAAA,GACAZ,EAAeb,EAAOC,GACtBU,EAAoBR,EAAYF,GAChC4B,EAAqBtB,MAAAA,EAAWN,GAChCkF,EAAA,eAAA3E,QAAA,CAAAK,GAAA,KACAuE,EAAA9D,GAAAO,EAAA,KACAwD,EAAmBxF,EAAQ8D,EAAAD,GAG3B,CACA4B,SAAAA,CAAA,CACAC,UAAAA,CAAA,CACA5D,cAAAA,CAAA,CACA,CAAI,iBAAA0D,EAAA,CACJC,SAAAD,EACAE,UAAA,EACA5D,cAAA,IACA,EAAI,CACJ2D,SAAAD,EAAAC,QAAA,IACAC,UAAAF,EAAAE,SAAA,IACA5D,cAAA0D,EAAA1D,aAAA,EAKA,OAHAhB,GAAA,iBAAAgB,GACA4D,CAAAA,EAAA5E,QAAAA,EAAAgB,GAAAA,EAAAA,CAAA,EAEAE,EAAA,CACA1C,EAAAoG,EAAAH,EACAhG,EAAAkG,EAAAH,CACA,EAAI,CACJhG,EAAAmG,EAAAH,EACA/F,EAAAmG,EAAAH,CACA,CACA,CC/vBA,SAAAI,IACA,0BAAAC,MACA,CACA,SAAAC,EAAAC,CAAA,SACA,EAAAA,GACA,CAAAA,EAAAC,QAAA,MAAAC,WAAA,GAKA,WACA,CACA,SAAAC,EAAAH,CAAA,EACA,IAAAI,EACA,OAAAJ,MAAAA,GAAA,MAAAI,CAAAA,EAAAJ,EAAAK,aAAA,SAAAD,EAAAE,WAAA,GAAAR,MACA,CACA,SAAAlB,EAAAoB,CAAA,EACA,IAAAtE,EACA,aAAAA,CAAAA,EAAA,CAAA6E,EAAAP,GAAAA,EAAAK,aAAA,CAAAL,EAAAQ,QAAA,GAAAV,OAAAU,QAAA,SAAA9E,EAAA+E,eAAA,CAEA,SAAAF,EAAApG,CAAA,QACA,EAAA0F,KAGA1F,CAAAA,aAAAuG,MAAAvG,aAAAgG,EAAAhG,GAAAuG,IAAA,CACA,CACA,SAAAhC,EAAAvE,CAAA,QACA,EAAA0F,KAGA1F,CAAAA,aAAAwG,SAAAxG,aAAAgG,EAAAhG,GAAAwG,OAAA,CACA,CACA,SAAAC,EAAAzG,CAAA,QACA,EAAA0F,KAGA1F,CAAAA,aAAA0G,aAAA1G,aAAAgG,EAAAhG,GAAA0G,WAAA,CACA,CACA,SAAAC,EAAA3G,CAAA,QACA,EAAA0F,KAAA,oBAAAkB,YAGA5G,CAAAA,aAAA4G,YAAA5G,aAAAgG,EAAAhG,GAAA4G,UAAA,CACA,CACA,SAAAC,EAAAzC,CAAA,EACA,IACAa,SAAAA,CAAA,CACA6B,UAAAA,CAAA,CACAC,UAAAA,CAAA,CACAC,QAAAA,CAAA,CACA,CAAIC,EAAA7C,GACJ,wCAAA8C,IAAA,CAAAjC,EAAA8B,EAAAD,IAAA,uBAAApG,QAAA,CAAAsG,EACA,CAIA,SAAAG,EAAA/C,CAAA,EACA,iCAAAe,IAAA,CAAAiC,IACA,IACA,OAAAhD,EAAAiD,OAAA,CAAAD,EACA,CAAM,MAAAE,EAAA,CACN,QACA,CACA,EACA,CACA,SAAAC,EAAAC,CAAA,EACA,IAAAC,EAAAC,IACAC,EAAApD,EAAAiD,GAAAP,EAAAO,GAAAA,EAIA,+DAAArC,IAAA,CAAAnF,GAAA2H,EAAAA,CAAA,CAAA3H,EAAA,EAAA2H,SAAAA,CAAA,CAAA3H,EAAA,GAAA2H,EAAAA,EAAAC,aAAA,EAAAD,WAAAA,EAAAC,aAAA,GAAAH,KAAAE,EAAAE,cAAA,EAAAF,SAAAA,EAAAE,cAAA,GAAAJ,KAAAE,EAAAlF,MAAA,EAAAkF,SAAAA,EAAAlF,MAAA,oEAAA0C,IAAA,CAAAnF,GAAA,CAAA2H,EAAAG,UAAA,MAAApH,QAAA,CAAAV,KAAA,sCAAAmF,IAAA,CAAAnF,GAAA,CAAA2H,EAAAI,OAAA,MAAArH,QAAA,CAAAV,GACA,CAaA,SAAA0H,UACA,oBAAAM,OAAAA,IAAAC,QAAA,EACAD,IAAAC,QAAA,kCACA,CACA,SAAAC,EAAArC,CAAA,EACA,kCAAAnF,QAAA,CAAAkF,EAAAC,GACA,CACA,SAAAoB,EAAA7C,CAAA,EACA,OAAA4B,EAAA5B,GAAA6C,gBAAA,CAAA7C,EACA,CACA,SAAA+D,EAAA/D,CAAA,SACA,EAAAA,GACA,CACAgE,WAAAhE,EAAAgE,UAAA,CACAC,UAAAjE,EAAAiE,SAAA,EAGA,CACAD,WAAAhE,EAAAkE,OAAA,CACAD,UAAAjE,EAAAmE,OAAA,CAEA,CACA,SAAAC,EAAA3C,CAAA,EACA,GAAAD,SAAAA,EAAAC,GACA,OAAAA,EAEA,IAAA4C,EAEA5C,EAAA6C,YAAA,EAEA7C,EAAA8C,UAAA,EAEAhC,EAAAd,IAAAA,EAAA+C,IAAA,EAEAnE,EAAAoB,GACA,OAAAc,EAAA8B,GAAAA,EAAAG,IAAA,CAAAH,CACA,CAWA,SAAAI,EAAAhD,CAAA,CAAAiD,CAAA,CAAAC,CAAA,EACA,IAAAC,CACA,UAAAF,GACAA,CAAAA,EAAA,IAEA,SAAAC,GACAA,CAAAA,EAAA,IAEA,IAAAE,EAAAC,SAlBAA,EAAArD,CAAA,EACA,IAAA8C,EAAAH,EAAA3C,UACA,EAAA8C,GACA9C,EAAAK,aAAA,CAAAL,EAAAK,aAAA,CAAAiD,IAAA,CAAAtD,EAAAsD,IAAA,CAEA1C,EAAAkC,IAAA9B,EAAA8B,GACAA,EAEAO,EAAAP,EACA,EASA9C,GACAuD,EAAAH,IAAA,OAAAD,CAAAA,EAAAnD,EAAAK,aAAA,SAAA8C,EAAAG,IAAA,EACAE,EAAArD,EAAAiD,GACA,GAAAG,EAAA,CACA,IAAAE,EAAAC,EAAAF,GACA,OAAAP,EAAAU,MAAA,CAAAH,EAAAA,EAAAI,cAAA,KAAA5C,EAAAoC,GAAAA,EAAA,GAAAK,GAAAP,EAAAF,EAAAS,GAAA,GACA,CACA,OAAAR,EAAAU,MAAA,CAAAP,EAAAJ,EAAAI,EAAA,GAAAF,GACA,CACA,SAAAQ,EAAAF,CAAA,EACA,OAAAA,EAAAK,MAAA,EAAAC,OAAAC,cAAA,CAAAP,EAAAK,MAAA,EAAAL,EAAAC,YAAA,KACA,CClJA,SAAAO,EAAAzF,CAAA,EACA,IAAAuD,EAAcV,EAAgB7C,GAG9BhD,EAAA0I,WAAAnC,EAAAvG,KAAA,KACAC,EAAAyI,WAAAnC,EAAAtG,MAAA,KACA0I,EAAoBtD,EAAarC,GACjC4F,EAAAD,EAAA3F,EAAA4F,WAAA,CAAA5I,EACA6I,EAAAF,EAAA3F,EAAA6F,YAAA,CAAA5I,EACA6I,EAAyBjL,EAAKmC,KAAA4I,GAA2B/K,EAAKoC,KAAA4I,EAK9D,OAJAC,IACA9I,EAAA4I,EACA3I,EAAA4I,GAEA,CACA7I,MAAAA,EACAC,OAAAA,EACA8I,EAAAD,CACA,CACA,CAEA,SAAAE,EAAAhG,CAAA,EACA,SAAmBA,GAAAA,EAAAA,EAAAI,cAAA,CAGnB,SAAAK,EAAAT,CAAA,EACA,IAAAiG,EAAAD,EAAAhG,GACA,IAAOqC,EAAa4D,GACpB,OAAWlL,EAAY,GAEvB,IAAAgC,EAAAkJ,EAAAC,qBAAA,GACA,CACAlJ,MAAAA,CAAA,CACAC,OAAAA,CAAA,CACA8I,EAAAA,CAAA,CACA,CAAIN,EAAAQ,GACJhL,EAAA,CAAA8K,EAAelL,EAAKkC,EAAAC,KAAA,EAAAD,EAAAC,KAAA,EAAAA,EACpB9B,EAAA,CAAA6K,EAAelL,EAAKkC,EAAAE,MAAA,EAAAF,EAAAE,MAAA,EAAAA,EAUpB,OANAhC,GAAAkL,OAAAC,QAAA,CAAAnL,IACAA,CAAAA,EAAA,GAEAC,GAAAiL,OAAAC,QAAA,CAAAlL,IACAA,CAAAA,EAAA,GAEA,CACAD,EAAAA,EACAC,EAAAA,CACA,CACA,CAEA,IAAAmL,EAA+BtL,EAAY,GAC3C,SAAAuL,EAAAtG,CAAA,EACA,IAAAiF,EAAcrD,EAAS5B,UACvB,KAAeiF,EAAAI,cAAA,CAGf,CACApK,EAAAgK,EAAAI,cAAA,CAAAkB,UAAA,CACArL,EAAA+J,EAAAI,cAAA,CAAAmB,SAAA,EAJAH,CAMA,CAWA,SAAAH,EAAAlG,CAAA,CAAAyG,CAAA,CAAAC,CAAA,CAAApG,CAAA,MAVAqG,CAWA,UAAAF,GACAA,CAAAA,EAAA,IAEA,SAAAC,GACAA,CAAAA,EAAA,IAEA,IAAAE,EAAA5G,EAAAkG,qBAAA,GACAD,EAAAD,EAAAhG,GACA6G,EAAc9L,EAAY,GAC1B0L,IACAnG,EACUH,EAASG,IACnBuG,CAAAA,EAAApG,EAAAH,EAAA,EAGAuG,EAAApG,EAAAT,IAGA,IAAA8G,EAAAC,CA5BA,UADAJ,EA6BAD,IA3BAC,CAAAA,EAAA,IA2BArG,GAzBAqG,CAAAA,CAAAA,GAAAK,IAAmEpF,EAyBnEqE,EAzB4E,GAG5EU,GAsBAL,EAAAL,GAA2HlL,EAAY,GACvIE,EAAA,CAAA2L,EAAAxL,IAAA,CAAA0L,EAAA7L,CAAA,EAAA4L,EAAA5L,CAAA,CACAC,EAAA,CAAA0L,EAAArL,GAAA,CAAAuL,EAAA5L,CAAA,EAAA2L,EAAA3L,CAAA,CACA8B,EAAA4J,EAAA5J,KAAA,CAAA6J,EAAA5L,CAAA,CACAgC,EAAA2J,EAAA3J,MAAA,CAAA4J,EAAA3L,CAAA,CACA,GAAA+K,EAAA,CACA,IAAAhB,EAAgBrD,EAASqE,GACzBgB,EAAA3G,GAAsCH,EAASG,GAAiBsB,EAAStB,GAAAA,EACzE4G,EAAAjC,EACAkC,EAAwBhC,EAAe+B,GACvC,KAAAC,GAAA7G,GAAA2G,IAAAC,GAAA,CACA,IAAAE,EAAA3G,EAAA0G,GACAE,EAAAF,EAAAjB,qBAAA,GACA3C,EAAkBV,EAAgBsE,GAClC/L,EAAAiM,EAAAjM,IAAA,EAAA+L,EAAAG,UAAA,CAAA5B,WAAAnC,EAAAgE,WAAA,GAAAH,EAAAnM,CAAA,CACAM,EAAA8L,EAAA9L,GAAA,EAAA4L,EAAAK,SAAA,CAAA9B,WAAAnC,EAAAkE,UAAA,GAAAL,EAAAlM,CAAA,CACAD,GAAAmM,EAAAnM,CAAA,CACAC,GAAAkM,EAAAlM,CAAA,CACA8B,GAAAoK,EAAAnM,CAAA,CACAgC,GAAAmK,EAAAlM,CAAA,CACAD,GAAAG,EACAF,GAAAK,EAEA4L,EAAsBhC,EADtB+B,EAAmBtF,EAASuF,GAE5B,CACA,CACA,OAASrK,EAAgB,CACzBE,MAAAA,EACAC,OAAAA,EACAhC,EAAAA,EACAC,EAAAA,CACA,EACA,CAIA,SAAAwM,EAAA1H,CAAA,CAAAjD,CAAA,EACA,IAAA4K,EAAqB5D,EAAa/D,GAAAgE,UAAA,QAClC,EAGAjH,EAAA3B,IAAA,CAAAuM,EAFAzB,EAAiC7F,EAAkBL,IAAA5E,IAAA,CAAAuM,CAGnD,CAEA,SAAAC,EAAA1F,CAAA,CAAA2F,CAAA,CAAAC,CAAA,EACA,SAAAA,GACAA,CAAAA,EAAA,IAEA,IAAAC,EAAA7F,EAAAgE,qBAAA,GAKA,OACAjL,EALA8M,EAAA3M,IAAA,CAAAyM,EAAA7D,UAAA,CAAA8D,CAAAA,EAAA,EAEAJ,EAAAxF,EAAA6F,EAAA,EAIA7M,EAHA6M,EAAAxM,GAAA,CAAAsM,EAAA5D,SAAA,CAKA,CA6GA,SAAA+D,EAAAhI,CAAA,CAAAiI,CAAA,CAAAhK,CAAA,EACA,IAAAlB,EACA,GAAAkL,aAAAA,EACAlL,EAAAmL,SA7CAlI,CAAA,CAAA/B,CAAA,EACA,IAAAgH,EAAcrD,EAAS5B,GACvBmI,EAAe9H,EAAkBL,GACjCqF,EAAAJ,EAAAI,cAAA,CACArI,EAAAmL,EAAAC,WAAA,CACAnL,EAAAkL,EAAAE,YAAA,CACApN,EAAA,EACAC,EAAA,EACA,GAAAmK,EAAA,CACArI,EAAAqI,EAAArI,KAAA,CACAC,EAAAoI,EAAApI,MAAA,CACA,IAAAqL,EAAgChF,IAChC,EAAAgF,GAAAA,GAAArK,UAAAA,CAAA,IACAhD,EAAAoK,EAAAkB,UAAA,CACArL,EAAAmK,EAAAmB,SAAA,CAEA,CACA,OACAxJ,MAAAA,EACAC,OAAAA,EACAhC,EAAAA,EACAC,EAAAA,CACA,CACA,EAsBA8E,EAAA/B,QACI,GAAAgK,aAAAA,EACJlL,EAAAwL,SAlEAvI,CAAA,EACA,IAAAmI,EAAe9H,EAAkBL,GACjC6H,EAAiB9D,EAAa/D,GAC9B+E,EAAA/E,EAAA8B,aAAA,CAAAiD,IAAA,CACA/H,EAAgBrC,EAAGwN,EAAAK,WAAA,CAAAL,EAAAC,WAAA,CAAArD,EAAAyD,WAAA,CAAAzD,EAAAqD,WAAA,EACnBnL,EAAiBtC,EAAGwN,EAAAM,YAAA,CAAAN,EAAAE,YAAA,CAAAtD,EAAA0D,YAAA,CAAA1D,EAAAsD,YAAA,EACpBpN,EAAA,CAAA4M,EAAA7D,UAAA,CAAA0D,EAAA1H,GACA9E,EAAA,CAAA2M,EAAA5D,SAAA,CAIA,MAHsB,QAAhBpB,EAAgBkC,GAAA2D,SAAA,EACtBzN,CAAAA,GAASN,EAAGwN,EAAAC,WAAA,CAAArD,EAAAqD,WAAA,EAAApL,CAAA,EAEZ,CACAA,MAAAA,EACAC,OAAAA,EACAhC,EAAAA,EACAC,EAAAA,CACA,CACA,EAiD2BmF,EAAkBL,SACzC,GAASG,EAAS8H,GACtBlL,EAAA4L,SAvBA3I,CAAA,CAAA/B,CAAA,EACA,IAAA2I,EAAAV,EAAAlG,EAAA,GAAA/B,UAAAA,GACA1C,EAAAqL,EAAArL,GAAA,CAAAyE,EAAAwH,SAAA,CACApM,EAAAwL,EAAAxL,IAAA,CAAA4E,EAAAsH,UAAA,CACAT,EAAgBxE,EAAarC,GAAAS,EAAAT,GAAgCjF,EAAY,GACzEiC,EAAAgD,EAAAoI,WAAA,CAAAvB,EAAA5L,CAAA,CAIA,OACA+B,MAAAA,EACAC,OALA+C,EAAAqI,YAAA,CAAAxB,EAAA3L,CAAA,CAMAD,EALAG,EAAAyL,EAAA5L,CAAA,CAMAC,EALAK,EAAAsL,EAAA3L,CAAA,CAOA,EAQA+M,EAAAhK,OACI,CACJ,IAAA6I,EAAAR,EAAAtG,GACAjD,EAAA,CACA9B,EAAAgN,EAAAhN,CAAA,CAAA6L,EAAA7L,CAAA,CACAC,EAAA+M,EAAA/M,CAAA,CAAA4L,EAAA5L,CAAA,CACA8B,MAAAiL,EAAAjL,KAAA,CACAC,OAAAgL,EAAAhL,MAAA,CAEA,CACA,OAASH,EAAgBC,EACzB,CAqHA,SAAA6L,GAAA5I,CAAA,EACA,MAAS6C,WAAAA,EAAgB7C,GAAA6I,QAAA,CAGzB,SAAAC,GAAA9I,CAAA,CAAA+I,CAAA,EACA,IAAO1G,EAAarC,IAAa6C,UAAAA,EAAgB7C,GAAA6I,QAAA,CACjD,YAEA,GAAAE,EACA,OAAAA,EAAA/I,GAEA,IAAAgJ,EAAAhJ,EAAAM,YAAA,CASA,OAHMD,EAAkBL,KAAAgJ,GACxBA,CAAAA,EAAAA,EAAAlH,aAAA,CAAAiD,IAAA,EAEAiE,CACA,CAIA,SAAAzI,GAAAP,CAAA,CAAA+I,CAAA,EACA,IAAA9D,EAAcrD,EAAS5B,GACvB,GAAM+C,EAAU/C,GAChB,OAAAiF,EAEA,IAAO5C,EAAarC,GAAA,CACpB,IAAAiJ,EAA0B7E,EAAapE,GACvC,KAAAiJ,GAAA,CAA+BnF,EAAqBmF,IAAA,CACpD,GAAU9I,EAAS8I,IAAA,CAAAL,GAAAK,GACnB,OAAAA,EAEAA,EAAwB7E,EAAa6E,EACrC,CACA,OAAAhE,CACA,CACA,IAAA3E,EAAAwI,GAAA9I,EAAA+I,GACA,KAAAzI,GDlYA,oBAAAhE,QAAA,CAAAkF,ECkYuClB,KAAAsI,GAAAtI,IACvCA,EAAAwI,GAAAxI,EAAAyI,UAEA,GAAsBjF,EAAqBxD,IAAAsI,GAAAtI,IAAA,CAAuD6C,EAAiB7C,GACnH2E,EAEA3E,GAAyB4I,SDrXzBlJ,CAAA,EACA,IAAAmJ,EAAA/E,EAAApE,GACA,KAAAqC,EAAA8G,IAAA,CAAArF,EAAAqF,IAAA,CACA,GAAAhG,EAAAgG,GACA,OAAAA,EACM,GAAApG,EAAAoG,GACN,MAEAA,EAAA/E,EAAA+E,EACA,CACA,WACA,EC0W2CnJ,IAAAiF,CAC3C,CAEA,IAAAxG,GAAA,eAAAU,CAAA,EACA,IAAAiK,EAAA,KAAA7I,eAAA,EAAAA,GACA8I,EAAA,KAAAC,aAAA,CACAC,EAAA,MAAAF,EAAAlK,EAAA5B,QAAA,EACA,OACAD,UAAAkM,SA1FAxJ,CAAA,CAAAM,CAAA,CAAArC,CAAA,EACA,IAAAwL,EAAkCpH,EAAa/B,GAC/C4B,EAA0B7B,EAAkBC,GAC5CqG,EAAA1I,UAAAA,EACAlB,EAAAmJ,EAAAlG,EAAA,GAAA2G,EAAArG,GACAuH,EAAA,CACA7D,WAAA,EACAC,UAAA,CACA,EACAyF,EAAkB3O,EAAY,GAC9B,GAAA0O,GAAA,CAAAA,GAAA,CAAA9C,GAIA,GAHQnF,CAAAA,SAAAA,EAAWlB,IAA6BmC,EAAiBP,EAAA,GACjE2F,CAAAA,EAAe9D,EAAazD,EAAA,EAE5BmJ,EAAA,CACA,IAAAE,EAAAzD,EAAA5F,EAAA,GAAAqG,EAAArG,EACAoJ,CAAAA,EAAAzO,CAAA,CAAA0O,EAAA1O,CAAA,CAAAqF,EAAAgH,UAAA,CACAoC,EAAAxO,CAAA,CAAAyO,EAAAzO,CAAA,CAAAoF,EAAAkH,SAAA,MACMtF,GAGNwH,CAAAA,EAAAzO,CAAA,CAAAyM,EAAAxF,EAAA,EAGA,IAAA0H,EAAA1H,CAAAA,GAAAuH,GAAA9C,EAAwH5L,EAAY,GAApI6M,EAAA1F,EAAA2F,GAGA,OACA5M,EAHA8B,EAAA3B,IAAA,CAAAyM,EAAA7D,UAAA,CAAA0F,EAAAzO,CAAA,CAAA2O,EAAA3O,CAAA,CAIAC,EAHA6B,EAAAxB,GAAA,CAAAsM,EAAA5D,SAAA,CAAAyF,EAAAxO,CAAA,CAAA0O,EAAA1O,CAAA,CAIA8B,MAAAD,EAAAC,KAAA,CACAC,OAAAF,EAAAE,MAAA,CAEA,EAyDAkC,EAAA7B,SAAA,OAAA8L,EAAAjK,EAAA5B,QAAA,EAAA4B,EAAAlB,QAAA,EACAV,SAAA,CACAtC,EAAA,EACAC,EAAA,EACA8B,MAAAuM,EAAAvM,KAAA,CACAC,OAAAsM,EAAAtM,MAAA,CAEA,CACA,EAMAkB,GAAA,CACAwC,sDAxTA,SAAAxD,CAAA,EACA,IACAmC,SAAAA,CAAA,CACAvC,KAAAA,CAAA,CACAuD,aAAAA,CAAA,CACArC,SAAAA,CAAA,CACA,CAAId,EACJwJ,EAAA1I,UAAAA,EACAiE,EAA0B7B,EAAkBC,GAC5CuJ,EAAAvK,EAAAA,GAA8ByD,EAAUzD,EAAA/B,QAAA,EACxC,GAAA+C,IAAA4B,GAAA2H,GAAAlD,EACA,OAAA5J,EAEA,IAAA8K,EAAA,CACA7D,WAAA,EACAC,UAAA,CACA,EACA4C,EAAc9L,EAAY,GAC1B2O,EAAkB3O,EAAY,GAC9B0O,EAAkCpH,EAAa/B,GAC/C,GAAAmJ,CAAAA,GAAA,CAAAA,GAAA,CAAA9C,CAAA,IACQnF,CAAAA,SAAAA,EAAWlB,IAA6BmC,EAAiBP,EAAA,GACjE2F,CAAAA,EAAe9D,EAAazD,EAAA,EAEpB+B,EAAa/B,IAAA,CACrB,IAAAqJ,EAAAzD,EAAA5F,GACAuG,EAAApG,EAAAH,GACAoJ,EAAAzO,CAAA,CAAA0O,EAAA1O,CAAA,CAAAqF,EAAAgH,UAAA,CACAoC,EAAAxO,CAAA,CAAAyO,EAAAzO,CAAA,CAAAoF,EAAAkH,SAAA,CAGA,IAAAoC,EAAA1H,CAAAA,GAAAuH,GAAA9C,EAA8H5L,EAAY,GAA1I6M,EAAA1F,EAAA2F,EAAA,IACA,OACA7K,MAAAD,EAAAC,KAAA,CAAA6J,EAAA5L,CAAA,CACAgC,OAAAF,EAAAE,MAAA,CAAA4J,EAAA3L,CAAA,CACAD,EAAA8B,EAAA9B,CAAA,CAAA4L,EAAA5L,CAAA,CAAA4M,EAAA7D,UAAA,CAAA6C,EAAA5L,CAAA,CAAAyO,EAAAzO,CAAA,CAAA2O,EAAA3O,CAAA,CACAC,EAAA6B,EAAA7B,CAAA,CAAA2L,EAAA3L,CAAA,CAAA2M,EAAA5D,SAAA,CAAA4C,EAAA3L,CAAA,CAAAwO,EAAAxO,CAAA,CAAA0O,EAAA1O,CAAA,CAEA,EAmRAmF,mBAAoBA,EACpBH,gBAhJA,SAAA/C,CAAA,EACA,IACA6C,QAAAA,CAAA,CACAL,SAAAA,CAAA,CACAC,aAAAA,CAAA,CACA3B,SAAAA,CAAA,CACA,CAAId,EAEJ2M,EAAA,IADAnK,sBAAAA,EAAsEoD,EAAU/C,GAAA,GAAA+J,SAxChF/J,CAAA,CAAAgK,CAAA,EACA,IAAAC,EAAAD,EAAAE,GAAA,CAAAlK,GACA,GAAAiK,EACA,OAAAA,EAEA,IAAA5F,EAAeI,EAAoBzE,EAAA,OAAA3B,MAAA,CAAA8L,GAAkChK,EAASgK,IAAQ3I,SAAAA,EAAW2I,IACjGC,EAAA,KACAC,EAAyBxH,UAAAA,EAAgB7C,GAAA6I,QAAA,CACzCM,EAAAkB,EAAqCjG,EAAapE,GAAAA,EAGlD,KAASG,EAASgJ,IAAA,CAAkBrF,EAAqBqF,IAAA,CACzD,IAAAmB,EAA0BzH,EAAgBsG,GAC1CoB,EAAoCpH,EAAiBgG,GACrDoB,GAAAD,UAAAA,EAAAzB,QAAA,EACAuB,CAAAA,EAAA,MAEAC,CAAAA,EAAA,CAAAE,GAAA,CAAAH,EAAA,CAAAG,GAAAD,WAAAA,EAAAzB,QAAA,IAAAuB,GAAA,qBAAA9N,QAAA,CAAA8N,EAAAvB,QAAA,GAAkTpG,EAAiB0G,IAAA,CAAAoB,GAAAC,SA5BnUA,EAAAxK,CAAA,CAAAyK,CAAA,EACA,IAAAlG,EAAqBH,EAAapE,SAClC,CAAAuE,CAAAA,IAAAkG,GAAA,CAAkCtK,EAASoE,IAAgBT,EAAqBS,EAAA,GAGvE1B,CAAAA,UAAAA,EAAgB0B,GAAAsE,QAAA,EAAA2B,EAAAjG,EAAAkG,EAAA,CACzB,EAsBmUzK,EAAAmJ,EAAA,EAGnU9E,EAAAA,EAAAhG,MAAA,CAAAqM,GAAAA,IAAAvB,GAGAiB,EAAAE,EAEAnB,EAAkB/E,EAAa+E,EAC/B,CAEA,OADAa,EAAAW,GAAA,CAAA3K,EAAAqE,GACAA,CACA,EAWgFrE,EAAA,KAAA4K,EAAA,KAAAxF,MAAA,CAAAzF,GAChFC,EAAA,CACAiL,EAAAf,CAAA,IACAgB,EAAAhB,EAAAiB,MAAA,EAAAC,EAAA/C,KACA,IAAAlL,EAAAiL,EAAAhI,EAAAiI,EAAAhK,GAKA,OAJA+M,EAAAzP,GAAA,CAAkBZ,EAAGoC,EAAAxB,GAAA,CAAAyP,EAAAzP,GAAA,EACrByP,EAAA3P,KAAA,CAAoBb,EAAGuC,EAAA1B,KAAA,CAAA2P,EAAA3P,KAAA,EACvB2P,EAAA1P,MAAA,CAAqBd,EAAGuC,EAAAzB,MAAA,CAAA0P,EAAA1P,MAAA,EACxB0P,EAAA5P,IAAA,CAAmBT,EAAGoC,EAAA3B,IAAA,CAAA4P,EAAA5P,IAAA,EACtB4P,CACA,EAAGhD,EAAAhI,EAAA6K,EAAA5M,IACH,OACAjB,MAAA8N,EAAAzP,KAAA,CAAAyP,EAAA1P,IAAA,CACA6B,OAAA6N,EAAAxP,MAAA,CAAAwP,EAAAvP,GAAA,CACAN,EAAA6P,EAAA1P,IAAA,CACAF,EAAA4P,EAAAvP,GAAA,CAEA,EAyHAgF,gBAAAA,GACA9B,gBAAAA,GACAwM,eArRA,SAAAjL,CAAA,EACA,OAAAkL,MAAAC,IAAA,CAAAnL,EAAAiL,cAAA,GACA,EAoRA3B,cA1HA,SAAAtJ,CAAA,EACA,IACAhD,MAAAA,CAAA,CACAC,OAAAA,CAAA,CACA,CAAIwI,EAAAzF,GACJ,OACAhD,MAAAA,EACAC,OAAAA,CACA,CACA,EAkHAwD,SAAAA,EACAN,UAAWA,EACX5B,MAdA,SAAAyB,CAAA,EACA,MAAS6C,QAAAA,EAAgB7C,GAAA0I,SAAA,CAczB,EAEA,SAAA0C,GAAAC,CAAA,CAAAC,CAAA,EACA,OAAAD,EAAApQ,CAAA,GAAAqQ,EAAArQ,CAAA,EAAAoQ,EAAAnQ,CAAA,GAAAoQ,EAAApQ,CAAA,EAAAmQ,EAAArO,KAAA,GAAAsO,EAAAtO,KAAA,EAAAqO,EAAApO,MAAA,GAAAqO,EAAArO,MAAA,CAmGA,SAAAsO,GAAAjO,CAAA,CAAAC,CAAA,CAAAiO,CAAA,CAAA/L,CAAA,MA0CAgM,CAzCA,UAAAhM,GACAA,CAAAA,EAAA,IAEA,IACAiM,eAAAA,EAAA,GACAC,eAAAA,EAAA,GACAC,cAAAA,EAAA,mBAAAC,cAAA,CACAC,YAAAA,EAAA,mBAAAC,oBAAA,CACAC,eAAAA,EAAA,GACA,CAAIvM,EACJwM,EAAAjG,EAAA1I,GACA4O,EAAAR,GAAAC,EAAA,IAAAM,EAA0ExH,EAAoBwH,GAAA,MAAwBxH,EAAoBlH,GAAA,IAC1I2O,EAAAC,OAAA,CAAAzB,IACAgB,GAAAhB,EAAA0B,gBAAA,UAAAZ,EAAA,CACAa,QAAA,EACA,GACAV,GAAAjB,EAAA0B,gBAAA,UAAAZ,EACA,GACA,IAAAc,EAAAL,GAAAH,EAAAS,SAlHAvM,CAAA,CAAAwM,CAAA,EACA,IACAC,EADAC,EAAA,KAEAC,EAAetM,EAAkBL,GACjC,SAAA4M,IACA,IAAAC,EACAC,aAAAL,GACA,MAAAI,CAAAA,EAAAH,CAAA,GAAAG,EAAAE,UAAA,GACAL,EAAA,IACA,CA2EA,OADAM,SAzEAA,EAAAC,CAAA,CAAAC,CAAA,EACA,SAAAD,GACAA,CAAAA,EAAA,IAEA,SAAAC,GACAA,CAAAA,EAAA,GAEAN,IACA,IAAAO,EAAAnN,EAAAkG,qBAAA,GACA,CACA9K,KAAAA,CAAA,CACAG,IAAAA,CAAA,CACAyB,MAAAA,CAAA,CACAC,OAAAA,CAAA,CACA,CAAMkQ,EAIN,GAHAF,GACAT,IAEA,CAAAxP,GAAA,CAAAC,EACA,OAEA,IAAAmQ,EAAqBtS,EAAKS,GAC1B8R,EAAuBvS,EAAK6R,EAAAvE,WAAA,CAAAhN,CAAAA,EAAA4B,CAAA,GAI5ByC,EAAA,CACA6N,WAFA,CAAAF,EAAA,OAAAC,EAAA,OAFwBvS,EAAK6R,EAAAtE,YAAA,CAAA9M,CAAAA,EAAA0B,CAAA,GAE7B,OADsBnC,EAAKM,GAC3B,KAGA8R,UAAiBvS,EAAG,EAAIH,EAAG,EAAA0S,KAAA,CAC3B,EACAK,EAAA,GACA,SAAAC,EAAAC,CAAA,EACA,IAAAC,EAAAD,CAAA,IAAAE,iBAAA,CACA,GAAAD,IAAAR,EAAA,CACA,IAAAK,EACA,OAAAP,IAEAU,EAOAV,EAAA,GAAAU,GAJAjB,EAAAmB,WAAA,KACAZ,EAAA,QACA,EAAW,IAIX,CACA,IAAAU,GAAAtC,GAAA+B,EAAAnN,EAAAkG,qBAAA,KAQA8G,IAEAO,EAAA,EACA,CAIA,IACAb,EAAA,IAAAX,qBAAAyB,EAAA,CACA,GAAA/N,CAAA,CAEAkN,KAAAA,EAAA7K,aAAA,EAEA,CAAM,MAAAoB,EAAA,CACNwJ,EAAA,IAAAX,qBAAAyB,EAAA/N,EACA,CACAiN,EAAAmB,OAAA,CAAA7N,EACA,EACA,IACA4M,CACA,EA6BAX,EAAAT,GAAA,KACAsC,EAAA,GACAC,EAAA,KACAnC,IACAmC,EAAA,IAAAlC,eAAA1O,IACA,IAAA6Q,EAAA,CAAA7Q,EACA6Q,GAAAA,EAAAC,MAAA,GAAAhC,GAAA8B,IAGAA,EAAAG,SAAA,CAAA3Q,GACA4Q,qBAAAL,GACAA,EAAAM,sBAAA,KACA,IAAAC,CACA,OAAAA,CAAAA,EAAAN,CAAA,GAAAM,EAAAR,OAAA,CAAAtQ,EACA,IAEAiO,GACA,GACAS,GAAA,CAAAD,GACA+B,EAAAF,OAAA,CAAA5B,GAEA8B,EAAAF,OAAA,CAAAtQ,IAGA,IAAA+Q,EAAAtC,EAAA9F,EAAA5I,GAAA,YACA0O,GACAuC,SAEAA,IACA,IAAAC,EAAAtI,EAAA5I,GACAgR,GAAA,CAAAlD,GAAAkD,EAAAE,IACAhD,IAEA8C,EAAAE,EACA/C,EAAA2C,sBAAAG,EACA,IACA/C,IACA,KACA,IAAAiD,EACAvC,EAAAC,OAAA,CAAAzB,IACAgB,GAAAhB,EAAAgE,mBAAA,UAAAlD,GACAG,GAAAjB,EAAAgE,mBAAA,UAAAlD,EACA,GACAc,MAAAA,GAAAA,IACA,MAAAmC,CAAAA,EAAAV,CAAA,GAAAU,EAAA1B,UAAA,GACAgB,EAAA,KACA/B,GACAmC,qBAAA1C,EAEA,CACA,CAmBA,IAAMkD,GF2GN,SAAAlP,CAAA,EAIA,OAHA,SAAAA,GACAA,CAAAA,EAAA,GAEA,CACAV,KAAA,SACAU,QAAAA,EACA,MAAAT,GAAAQ,CAAA,EACA,IAAAoP,EAAAC,EACA,IACA5T,EAAAA,CAAA,CACAC,EAAAA,CAAA,CACAa,UAAAA,CAAA,CACA4C,eAAAA,CAAA,CACA,CAAQa,EACRsP,EAAA,MAAA9N,EAAAxB,EAAAC,UAIA,WAAAmP,CAAAA,EAAAjQ,EAAAoQ,MAAA,SAAAH,EAAA7S,SAAA,SAAA8S,CAAAA,EAAAlQ,EAAAqQ,KAAA,GAAAH,EAAAI,eAAA,CACA,GAEA,CACAhU,EAAAA,EAAA6T,EAAA7T,CAAA,CACAC,EAAAA,EAAA4T,EAAA5T,CAAA,CACAiE,KAAA,CACA,GAAA2P,CAAA,CACA/S,UAAAA,CACA,CACA,CACA,CACA,CACA,EE5HMmT,GFmIN,SAAAzP,CAAA,EAIA,OAHA,SAAAA,GACAA,CAAAA,EAAA,IAEA,CACAV,KAAA,QACAU,QAAAA,EACA,MAAAT,GAAAQ,CAAA,EACA,IACAvE,EAAAA,CAAA,CACAC,EAAAA,CAAA,CACAa,UAAAA,CAAA,CACA,CAAQyD,EACR,CACA4B,SAAA+N,EAAA,GACA9N,UAAA+N,EAAA,GACAC,QAAAA,EAAA,CACArQ,GAAA7B,IACA,IACAlC,EAAAA,CAAA,CACAC,EAAAA,CAAA,CACA,CAAciC,EACd,OACAlC,EAAAA,EACAC,EAAAA,CACA,CACA,CACA,CAAS,CACT,GAAAoU,EACA,CAAU3T,EAAQ8D,EAAAD,GAClBnC,EAAA,CACApC,EAAAA,EACAC,EAAAA,CACA,EACA2F,EAAA,MAAAtB,EAAAC,EAAA8P,GACAjO,EAAwBhF,EAAYP,EAAOC,IAC3CqF,EAAuBlF,EAAemF,GACtCkO,EAAAlS,CAAA,CAAA+D,EAAA,CACAoO,EAAAnS,CAAA,CAAAgE,EAAA,CACA,GAAA8N,EAAA,CACA,IAAAM,EAAArO,MAAAA,EAAA,aACAsO,EAAAtO,MAAAA,EAAA,iBACA1G,EAAA6U,EAAA1O,CAAA,CAAA4O,EAAA,CACA7U,EAAA2U,EAAA1O,CAAA,CAAA6O,EAAA,CACAH,EDh0BS5U,ECg0BoBD,EDh0BTF,ECg0BS+U,EAAA3U,GAC7B,CACA,GAAAwU,EAAA,CACA,IAAAK,EAAApO,MAAAA,EAAA,aACAqO,EAAArO,MAAAA,EAAA,iBACA3G,EAAA8U,EAAA3O,CAAA,CAAA4O,EAAA,CACA7U,EAAA4U,EAAA3O,CAAA,CAAA6O,EAAA,CACAF,EDv0BS7U,ECu0BqBD,EDv0BVF,ECu0BUgV,EAAA5U,GAC9B,CACA,IAAA+U,EAAAN,EAAArQ,EAAA,EACA,GAAAQ,CAAA,CACA,CAAA4B,EAAA,CAAAmO,EACA,CAAAlO,EAAA,CAAAmO,CACA,GACA,OACA,GAAAG,CAAA,CACAxQ,KAAA,CACAlE,EAAA0U,EAAA1U,CAAA,CAAAA,EACAC,EAAAyU,EAAAzU,CAAA,CAAAA,EACA0U,QAAA,CACA,CAAAxO,EAAA,CAAA+N,EACA,CAAA9N,EAAA,CAAA+N,CACA,CACA,CACA,CACA,CACA,CACA,EElMMS,GF9RN,SAAApQ,CAAA,EAIA,OAHA,SAAAA,GACAA,CAAAA,EAAA,IAEA,CACAV,KAAA,OACAU,QAAAA,EACA,MAAAT,GAAAQ,CAAA,MACAqP,EAAAiB,EAqDAC,EAAAC,EAyBAC,EA7EA,IACAlU,UAAAA,CAAA,CACA4C,eAAAA,CAAA,CACAH,MAAAA,CAAA,CACAa,iBAAAA,CAAA,CACAlB,SAAAA,CAAA,CACAmB,SAAAA,CAAA,CACA,CAAQE,EACR,CACA4B,SAAA+N,EAAA,GACA9N,UAAA+N,EAAA,GACAc,mBAAAC,CAAA,CACAC,iBAAAA,EAAA,UACAC,0BAAAA,EAAA,OACAC,cAAAA,EAAA,GACA,GAAAhB,EACA,CAAU3T,EAAQ8D,EAAAD,GAMlB,SAAAqP,CAAAA,EAAAlQ,EAAAqQ,KAAA,GAAAH,EAAAI,eAAA,CACA,SAEA,IAAAtS,EAAmBb,EAAOC,GAC1BwU,EAA8BlU,EAAWgD,GACzCmR,EAA8B1U,EAAOuD,KAAAA,EACrCjC,EAAA,MAAAe,CAAAA,MAAAA,EAAAI,KAAA,QAAAJ,EAAAI,KAAA,CAAAe,EAAA/B,QAAA,GACA2S,EAAAC,GAAAK,CAAAA,GAAA,CAAAF,EAAA,CAAsG5T,EAAoB2C,GAAA,CAAsBoR,SD7XhJ1U,CAAA,EACA,IAAA2U,EAAAhU,EAAAX,GACA,OAAUQ,EAA6BR,GAAA2U,EAAgCnU,EAA6BmU,GAAA,EC2XiErR,EAAA,EACrKsR,EAAAN,SAAAA,CACA,EAAAF,GAAAQ,GACAT,EAAAU,IAAA,IAAmCC,SDxWnC9U,CAAA,CAAAuU,CAAA,CAAA5H,CAAA,CAAAtL,CAAA,EACA,IAAAX,EAAoBR,EAAYF,GAChC2I,EAAAoM,SAnBAnU,CAAA,CAAAoU,CAAA,CAAA3T,CAAA,EACA,IAAA4T,EAAA,iBACAC,EAAA,iBAGA,OAAAtU,GACA,UACA,aACA,GAAAS,EAAA,OAAA2T,EAAAE,EAAAD,EACA,OAAAD,EAAAC,EAAAC,CACA,YACA,YACA,OAAAF,EATA,iBACA,yBAUA,SAEA,EAGyBjV,EAAOC,GAAA2M,UAAAA,EAAAtL,GAOhC,OANAX,IACAiI,EAAAA,EAAAwM,GAAA,CAAAvU,GAAAA,EAAA,IAAAF,GACA6T,GACA5L,CAAAA,EAAAA,EAAAU,MAAA,CAAAV,EAAAwM,GAAA,CAAkC3U,GAA6B,GAG/DmI,CACA,EC8V4DrF,EAAAiR,EAAAD,EAAAjT,IAE5D,IAAA+T,EAAA,CAAA9R,KAAA6Q,EAAA,CACArP,EAAA,MAAAtB,EAAAC,EAAA8P,GACA8B,EAAA,GACAC,EAAA,OAAAvB,CAAAA,EAAAnR,EAAA2S,IAAA,SAAAxB,EAAAsB,SAAA,MAIA,GAHAjC,GACAiC,EAAAR,IAAA,CAAA/P,CAAA,CAAAlE,EAAA,EAEAyS,EAAA,CACA,IAAA7U,EAAsBgX,SDvZIxV,CAAA,CAAAyC,CAAA,CAAApB,CAAA,EAC1B,SAAAA,GACAA,CAAAA,EAAA,IAEA,IAAAX,EAAoBR,EAAYF,GAChC0B,EAPAvB,EAAyBG,EAOzBN,IACA+C,EAAA1C,EAAAqB,GACA+T,EAAA/T,MAAAA,EAAAhB,IAAAW,CAAAA,EAAA,8BAAAX,UAAAA,EAAA,eAIA,OAHA+B,EAAAlB,SAAA,CAAAwB,EAAA,CAAAN,EAAAjB,QAAA,CAAAuB,EAAA,EACA0S,CAAAA,EAAA9U,EAAA8U,EAAA,EAEA,CAAAA,EAAA9U,EAAA8U,GAAA,EC4YuCzV,EAAAyC,EAAApB,GACvCgU,EAAAR,IAAA,CAAA/P,CAAA,CAAAtG,CAAA,KAAAsG,CAAA,CAAAtG,CAAA,KACA,CAOA,GANA8W,EAAA,IAAAA,EAAA,CACAtV,UAAAA,EACAqV,UAAAA,CACA,EAAO,CAGP,CAAAA,EAAAK,KAAA,CAAA9U,GAAAA,GAAA,IAEA,IAAA+U,EAAA,QAAA3B,CAAAA,EAAApR,EAAA2S,IAAA,SAAAvB,EAAA4B,KAAA,QACAC,EAAAT,CAAA,CAAAO,EAAA,CACA,GAAAE,EAEA,OACAzS,KAAA,CACAwS,MAAAD,EACAN,UAAAC,CACA,EACAjS,MAAA,CACArD,UAAA6V,CACA,CACA,EAKA,IAAAC,EAAA,MAAA7B,CAAAA,EAAAqB,EAAAhT,MAAA,CAAAyT,GAAAA,EAAAV,SAAA,QAAAW,IAAA,EAAA1G,EAAAC,IAAAD,EAAA+F,SAAA,IAAA9F,EAAA8F,SAAA,gBAAApB,EAAAjU,SAAA,CAGA,IAAA8V,EACA,OAAAzB,GACA,cACA,CAEA,IAAArU,EAAA,MAAAkU,CAAAA,EAAAoB,EAAAhT,MAAA,CAAAyT,IACA,GAAAnB,EAAA,CACA,IAAAqB,EAA4C3V,EAAWyV,EAAA/V,SAAA,EACvD,OAAAiW,IAAAzB,GAGAyB,MAAAA,CACA,CACA,QACA,GAAiBd,GAAA,CAAAY,GAAA,CAAAA,EAAA/V,SAAA,CAAA+V,EAAAV,SAAA,CAAA/S,MAAA,CAAAwC,GAAAA,EAAA,GAAAkK,MAAA,EAAAkH,EAAApR,IAAAoR,EAAApR,EAAA,KAAAkR,IAAA,EAAA1G,EAAAC,IAAAD,CAAA,IAAAC,CAAA,gBAAA2E,CAAA,IACjBlU,GACA8V,CAAAA,EAAA9V,CAAA,EAEA,KACA,CACA,uBACA8V,EAAAxS,CAEA,CAEA,GAAAtD,IAAA8V,EACA,OACAzS,MAAA,CACArD,UAAA8V,CACA,CACA,CAEA,CACA,QACA,CACA,CACA,EEgLMK,GFsQN,SAAAzS,CAAA,EAIA,OAHA,SAAAA,GACAA,CAAAA,EAAA,IAEA,CACAV,KAAA,OACAU,QAAAA,EACA,MAAAT,GAAAQ,CAAA,MACA2S,EAAAC,MAmBAC,EACAC,EAnBA,IACAvW,UAAAA,CAAA,CACAyC,MAAAA,CAAA,CACAL,SAAAA,CAAA,CACAmB,SAAAA,CAAA,CACA,CAAQE,EACR,CACA+S,MAAAA,EAAA,MAAwB,CACxB,GAAAjD,EACA,CAAU3T,EAAQ8D,EAAAD,GAClBqB,EAAA,MAAAtB,EAAAC,EAAA8P,GACA3S,EAAmBb,EAAOC,GAC1BU,EAAwBR,EAAYF,GACpCyW,EAAsBnW,MAAAA,EAAWN,GACjC,CACAiB,MAAAA,CAAA,CACAC,OAAAA,CAAA,CACA,CAAQuB,EAAAjB,QAAA,CAGR,QAAAZ,GAAAA,WAAAA,GACA0V,EAAA1V,EACA2V,EAAA7V,IAAA,OAAA0B,CAAAA,MAAAA,EAAAI,KAAA,QAAAJ,EAAAI,KAAA,CAAAe,EAAA/B,QAAA,mCAEA+U,EAAA3V,EACA0V,EAAA5V,QAAAA,EAAA,gBAEA,IAAAgW,EAAAxV,EAAA4D,EAAAtF,GAAA,CAAAsF,EAAAvF,MAAA,CACAoX,EAAA1V,EAAA6D,EAAAzF,IAAA,CAAAyF,EAAAxF,KAAA,CACAsX,EAAsCnY,EAAGyC,EAAA4D,CAAA,CAAAwR,EAAA,CAAAI,GACzCG,EAAqCpY,EAAGwC,EAAA6D,CAAA,CAAAyR,EAAA,CAAAI,GACxCG,EAAA,CAAArT,EAAAb,cAAA,CAAAmU,KAAA,CACAC,EAAAJ,EACAK,EAAAJ,EAOA,GANA,MAAAT,CAAAA,EAAA3S,EAAAb,cAAA,CAAAmU,KAAA,GAAAX,EAAAvC,OAAA,CAAA3U,CAAA,EACA+X,CAAAA,EAAAN,CAAA,EAEA,MAAAN,CAAAA,EAAA5S,EAAAb,cAAA,CAAAmU,KAAA,GAAAV,EAAAxC,OAAA,CAAA1U,CAAA,EACA6X,CAAAA,EAAAN,CAAA,EAEAI,GAAA,CAAApW,EAAA,CACA,IAAAwW,EAAqBtY,EAAGkG,EAAAzF,IAAA,IACxB8X,EAAqBvY,EAAGkG,EAAAxF,KAAA,IACxB8X,EAAqBxY,EAAGkG,EAAAtF,GAAA,IACxB6X,EAAqBzY,EAAGkG,EAAAvF,MAAA,IACxBkX,EACAQ,EAAAhW,EAAA,EAAAiW,CAAAA,IAAAA,GAAAC,IAAAA,EAAAD,EAAAC,EAAiFvY,EAAGkG,EAAAzF,IAAA,CAAAyF,EAAAxF,KAAA,GAEpF0X,EAAA9V,EAAA,EAAAkW,CAAAA,IAAAA,GAAAC,IAAAA,EAAAD,EAAAC,EAAmFzY,EAAGkG,EAAAtF,GAAA,CAAAsF,EAAAvF,MAAA,EAEtF,CACA,MAAAiX,EAAA,CACA,GAAA/S,CAAA,CACAwT,eAAAA,EACAD,gBAAAA,CACA,GACA,IAAAM,EAAA,MAAAlV,EAAAmL,aAAA,CAAAhK,EAAA/B,QAAA,SACA,IAAA8V,EAAArW,KAAA,EAAAC,IAAAoW,EAAApW,MAAA,CACA,CACAmC,MAAA,CACAZ,MAAA,EACA,CACA,EAEA,EACA,CACA,CACA,EE3UM8U,GFrKN,SAAA7T,CAAA,EAIA,OAHA,SAAAA,GACAA,CAAAA,EAAA,IAEA,CACAV,KAAA,OACAU,QAAAA,EACA,MAAAT,GAAAQ,CAAA,EACA,IACAhB,MAAAA,CAAA,CACA,CAAQgB,EACR,CACAvB,SAAAA,EAAA,kBACA,GAAAqR,EACA,CAAU3T,EAAQ8D,EAAAD,GAClB,OAAAvB,GACA,sBACA,CAKA,IAAAyL,EAAA9I,EAJA,MAAArB,EAAAC,EAAA,CACA,GAAA8P,CAAA,CACAzP,eAAA,WACA,GACArB,EAAAlB,SAAA,EACA,OACA6B,KAAA,CACAoU,uBAAA7J,EACA8J,gBAAA1S,EAAA4I,EACA,CACA,CACA,CACA,cACA,CAKA,IAAAA,EAAA9I,EAJA,MAAArB,EAAAC,EAAA,CACA,GAAA8P,CAAA,CACAxP,YAAA,EACA,GACAtB,EAAAjB,QAAA,EACA,OACA4B,KAAA,CACAsU,eAAA/J,EACAgK,QAAA5S,EAAA4I,EACA,CACA,CACA,CACA,QAEA,QAEA,CACA,CACA,CACA,EEyHMiK,GF9eNlU,GAAA,EACAV,KAAA,QACAU,QAAAA,EACA,MAAAT,GAAAQ,CAAA,EACA,IACAvE,EAAAA,CAAA,CACAC,EAAAA,CAAA,CACAa,UAAAA,CAAA,CACAyC,MAAAA,CAAA,CACAL,SAAAA,CAAA,CACAmB,SAAAA,CAAA,CACAX,eAAAA,CAAA,CACA,CAAMa,EAEN,CACAQ,QAAAA,CAAA,CACAnD,QAAAA,EAAA,EACA,CAAQlB,EAAQ8D,EAAAD,IAAA,GAChB,GAAAQ,MAAAA,EACA,SAEA,IAAAD,EAA0BnD,EAAgBC,GAC1CQ,EAAA,CACApC,EAAAA,EACAC,EAAAA,CACA,EACAiB,EDtMAD,EAAyBG,ECsMQN,IACjC+C,EAAmB1C,EAAaD,GAChCyX,EAAA,MAAAzV,EAAAmL,aAAA,CAAAtJ,GACAwS,EAAArW,MAAAA,EAGA0X,EAAArB,EAAA,6BACAsB,EAAAtV,EAAAlB,SAAA,CAAAwB,EAAA,CAAAN,EAAAlB,SAAA,CAAAnB,EAAA,CAAAkB,CAAA,CAAAlB,EAAA,CAAAqC,EAAAjB,QAAA,CAAAuB,EAAA,CACAiV,EAAA1W,CAAA,CAAAlB,EAAA,CAAAqC,EAAAlB,SAAA,CAAAnB,EAAA,CACA6X,EAAA,MAAA7V,CAAAA,MAAAA,EAAAoC,eAAA,QAAApC,EAAAoC,eAAA,CAAAP,EAAA,EACAiU,EAAAD,EAAAA,CAAA,CAAAH,EAAA,GAGAI,GAAA,MAAA9V,CAAAA,MAAAA,EAAAgC,SAAA,QAAAhC,EAAAgC,SAAA,CAAA6T,EAAA,GACAC,CAAAA,EAAA3U,EAAA/B,QAAA,CAAAsW,EAAA,EAAArV,EAAAjB,QAAA,CAAAuB,EAAA,EAMA,IAAAoV,EAAAD,EAAA,EAAAL,CAAA,CAAA9U,EAAA,KACAqV,EAAuB3Z,EAAGuF,CAAA,CAjB1ByS,EAAA,aAiB0B,CAAA0B,GAC1BE,EAAuB5Z,EAAGuF,CAAA,CAjB1ByS,EAAA,iBAiB0B,CAAA0B,GAK1BtZ,EAAAqZ,EAAAL,CAAA,CAAA9U,EAAA,CAAAsV,EACAC,EAAAJ,EAAA,EAAAL,CAAA,CAAA9U,EAAA,GAZAgV,CAAAA,EAAA,EAAAC,EAAA,GAaAhF,EDxPSpU,ECqPTwZ,EDrPoB3Z,ECwPI6Z,EAAAzZ,IAMxB0Z,EAAA,CAAA3V,EAAAqQ,KAAA,EAAqD/S,MAAAA,EAAYF,IAAAsY,IAAAtF,GAAAvQ,EAAAlB,SAAA,CAAAwB,EAAA,GAAAuV,CAAAA,EATjEF,EASiEA,EAAAC,CAAA,EAAAR,CAAA,CAAA9U,EAAA,KACjEmQ,EAAAqF,EAAAD,EAVAF,EAUAE,EAVAF,EAUAE,EAAAzZ,EAAA,EACA,OACA,CAAAuB,EAAA,CAAAkB,CAAA,CAAAlB,EAAA,CAAA8S,EACA9P,KAAA,CACA,CAAAhD,EAAA,CAAA4S,EACAwF,aAAAF,EAAAtF,EAAAE,EACA,GAAAqF,GAAA,CACArF,gBAAAA,CACA,CAAS,EAET7P,MAAAkV,CACA,CACA,CACA,GE+aME,GFoKN,SAAA/U,CAAA,EAIA,OAHA,SAAAA,GACAA,CAAAA,EAAA,IAEA,CACAA,QAAAA,EACAT,GAAAQ,CAAA,EACA,IACAvE,EAAAA,CAAA,CACAC,EAAAA,CAAA,CACAa,UAAAA,CAAA,CACAyC,MAAAA,CAAA,CACAG,eAAAA,CAAA,CACA,CAAQa,EACR,CACAuP,OAAAA,EAAA,EACA3N,SAAA+N,EAAA,GACA9N,UAAA+N,EAAA,GACA,CAAUzT,EAAQ8D,EAAAD,GAClBnC,EAAA,CACApC,EAAAA,EACAC,EAAAA,CACA,EACAmG,EAAwBhF,EAAWN,GACnCqF,EAAuBlF,EAAemF,GACtCkO,EAAAlS,CAAA,CAAA+D,EAAA,CACAoO,EAAAnS,CAAA,CAAAgE,EAAA,CACAoT,EAAwB9Y,EAAQoT,EAAAvP,GAChCkV,EAAA,iBAAAD,EAAA,CACArT,SAAAqT,EACApT,UAAA,CACA,EAAQ,CACRD,SAAA,EACAC,UAAA,EACA,GAAAoT,CAAA,EAEA,GAAAtF,EAAA,CACA,IAAAwF,EAAAvT,MAAAA,EAAA,iBACAwT,EAAApW,EAAAlB,SAAA,CAAA8D,EAAA,CAAA5C,EAAAjB,QAAA,CAAAoX,EAAA,CAAAD,EAAAtT,QAAA,CACAyT,EAAArW,EAAAlB,SAAA,CAAA8D,EAAA,CAAA5C,EAAAlB,SAAA,CAAAqX,EAAA,CAAAD,EAAAtT,QAAA,CACAmO,EAAAqF,EACArF,EAAAqF,EACUrF,EAAAsF,GACVtF,CAAAA,EAAAsF,CAAA,CAEA,CACA,GAAAzF,EAAA,CACA,IAAAR,EAAAkG,EACA,IAAAH,EAAAvT,MAAAA,EAAA,iBACA2T,EAAA,eAAAzY,QAAA,CAAsDR,EAAOC,IAC7D6Y,EAAApW,EAAAlB,SAAA,CAAA+D,EAAA,CAAA7C,EAAAjB,QAAA,CAAAoX,EAAA,CAAAI,CAAAA,GAAA,OAAAnG,CAAAA,EAAAjQ,EAAAoQ,MAAA,SAAAH,CAAA,CAAAvN,EAAA,MAAA0T,CAAAA,EAAA,EAAAL,EAAArT,SAAA,EACAwT,EAAArW,EAAAlB,SAAA,CAAA+D,EAAA,CAAA7C,EAAAlB,SAAA,CAAAqX,EAAA,CAAAI,CAAAA,EAAA,SAAAD,CAAAA,EAAAnW,EAAAoQ,MAAA,SAAA+F,CAAA,CAAAzT,EAAA,MAAA0T,CAAAA,EAAAL,EAAArT,SAAA,GACAmO,CAAAA,EAAAoF,EACApF,EAAAoF,EACUpF,EAAAqF,GACVrF,CAAAA,EAAAqF,CAAA,CAEA,CACA,OACA,CAAAzT,EAAA,CAAAmO,EACA,CAAAlO,EAAA,CAAAmO,CACA,CACA,CACA,CACA,EE9NMwF,GAAe,CAAA1X,EAAAC,EAAAkC,KAIrB,IAAAuK,EAAA,IAAAiL,IACAC,EAAA,CACA/W,SAAAA,GACA,GAAAsB,CAAA,EAEA0V,EAAA,CACA,GAAAD,EAAA/W,QAAA,CACAyM,GAAAZ,CACA,EACA,OAASjM,EAAiBT,EAAAC,EAAA,CAC1B,GAAA2X,CAAA,CACA/W,SAAAgX,CACA,EACA","sources":["webpack://_N_E/./node_modules/@floating-ui/utils/dist/floating-ui.utils.mjs","webpack://_N_E/./node_modules/@floating-ui/core/dist/floating-ui.core.mjs","webpack://_N_E/./node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.mjs","webpack://_N_E/./node_modules/@floating-ui/dom/dist/floating-ui.dom.mjs"],"sourcesContent":["/**\n * Custom positioning reference element.\n * @see https://floating-ui.com/docs/virtual-elements\n */\n\nconst sides = ['top', 'right', 'bottom', 'left'];\nconst alignments = ['start', 'end'];\nconst placements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + \"-\" + alignments[0], side + \"-\" + alignments[1]), []);\nconst min = Math.min;\nconst max = Math.max;\nconst round = Math.round;\nconst floor = Math.floor;\nconst createCoords = v => ({\n x: v,\n y: v\n});\nconst oppositeSideMap = {\n left: 'right',\n right: 'left',\n bottom: 'top',\n top: 'bottom'\n};\nconst oppositeAlignmentMap = {\n start: 'end',\n end: 'start'\n};\nfunction clamp(start, value, end) {\n return max(start, min(value, end));\n}\nfunction evaluate(value, param) {\n return typeof value === 'function' ? value(param) : value;\n}\nfunction getSide(placement) {\n return placement.split('-')[0];\n}\nfunction getAlignment(placement) {\n return placement.split('-')[1];\n}\nfunction getOppositeAxis(axis) {\n return axis === 'x' ? 'y' : 'x';\n}\nfunction getAxisLength(axis) {\n return axis === 'y' ? 'height' : 'width';\n}\nfunction getSideAxis(placement) {\n return ['top', 'bottom'].includes(getSide(placement)) ? 'y' : 'x';\n}\nfunction getAlignmentAxis(placement) {\n return getOppositeAxis(getSideAxis(placement));\n}\nfunction getAlignmentSides(placement, rects, rtl) {\n if (rtl === void 0) {\n rtl = false;\n }\n const alignment = getAlignment(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const length = getAxisLength(alignmentAxis);\n let mainAlignmentSide = alignmentAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';\n if (rects.reference[length] > rects.floating[length]) {\n mainAlignmentSide = getOppositePlacement(mainAlignmentSide);\n }\n return [mainAlignmentSide, getOppositePlacement(mainAlignmentSide)];\n}\nfunction getExpandedPlacements(placement) {\n const oppositePlacement = getOppositePlacement(placement);\n return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];\n}\nfunction getOppositeAlignmentPlacement(placement) {\n return placement.replace(/start|end/g, alignment => oppositeAlignmentMap[alignment]);\n}\nfunction getSideList(side, isStart, rtl) {\n const lr = ['left', 'right'];\n const rl = ['right', 'left'];\n const tb = ['top', 'bottom'];\n const bt = ['bottom', 'top'];\n switch (side) {\n case 'top':\n case 'bottom':\n if (rtl) return isStart ? rl : lr;\n return isStart ? lr : rl;\n case 'left':\n case 'right':\n return isStart ? tb : bt;\n default:\n return [];\n }\n}\nfunction getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) {\n const alignment = getAlignment(placement);\n let list = getSideList(getSide(placement), direction === 'start', rtl);\n if (alignment) {\n list = list.map(side => side + \"-\" + alignment);\n if (flipAlignment) {\n list = list.concat(list.map(getOppositeAlignmentPlacement));\n }\n }\n return list;\n}\nfunction getOppositePlacement(placement) {\n return placement.replace(/left|right|bottom|top/g, side => oppositeSideMap[side]);\n}\nfunction expandPaddingObject(padding) {\n return {\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...padding\n };\n}\nfunction getPaddingObject(padding) {\n return typeof padding !== 'number' ? expandPaddingObject(padding) : {\n top: padding,\n right: padding,\n bottom: padding,\n left: padding\n };\n}\nfunction rectToClientRect(rect) {\n const {\n x,\n y,\n width,\n height\n } = rect;\n return {\n width,\n height,\n top: y,\n left: x,\n right: x + width,\n bottom: y + height,\n x,\n y\n };\n}\n\nexport { alignments, clamp, createCoords, evaluate, expandPaddingObject, floor, getAlignment, getAlignmentAxis, getAlignmentSides, getAxisLength, getExpandedPlacements, getOppositeAlignmentPlacement, getOppositeAxis, getOppositeAxisPlacements, getOppositePlacement, getPaddingObject, getSide, getSideAxis, max, min, placements, rectToClientRect, round, sides };\n","import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const sideAxis = getSideAxis(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const alignLength = getAxisLength(alignmentAxis);\n const side = getSide(placement);\n const isVertical = sideAxis === 'y';\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n let coords;\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n switch (getAlignment(placement)) {\n case 'start':\n coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n case 'end':\n coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n }\n return coords;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const validMiddleware = middleware.filter(Boolean);\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let middlewareData = {};\n let resetCount = 0;\n for (let i = 0; i < validMiddleware.length; i++) {\n const {\n name,\n fn\n } = validMiddleware[i];\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData = {\n ...middlewareData,\n [name]: {\n ...middlewareData[name],\n ...data\n }\n };\n if (reset && resetCount <= 50) {\n resetCount++;\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n i = -1;\n }\n }\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n var _await$platform$isEle;\n if (options === void 0) {\n options = {};\n }\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = state;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = evaluate(options, state);\n const paddingObject = getPaddingObject(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const rect = elementContext === 'floating' ? {\n x,\n y,\n width: rects.floating.width,\n height: rects.floating.height\n } : rects.reference;\n const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n x: 1,\n y: 1\n } : {\n x: 1,\n y: 1\n };\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n elements,\n rect,\n offsetParent,\n strategy\n }) : rect);\n return {\n top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n };\n}\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n platform,\n elements,\n middlewareData\n } = state;\n // Since `element` is required, we don't Partial<> the type.\n const {\n element,\n padding = 0\n } = evaluate(options, state) || {};\n if (element == null) {\n return {};\n }\n const paddingObject = getPaddingObject(padding);\n const coords = {\n x,\n y\n };\n const axis = getAlignmentAxis(placement);\n const length = getAxisLength(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const isYAxis = axis === 'y';\n const minProp = isYAxis ? 'top' : 'left';\n const maxProp = isYAxis ? 'bottom' : 'right';\n const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n // DOM platform can return `window` as the `offsetParent`.\n if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n clientSize = elements.floating[clientProp] || rects.floating[length];\n }\n const centerToReference = endDiff / 2 - startDiff / 2;\n\n // If the padding is large enough that it causes the arrow to no longer be\n // centered, modify the padding so that it is centered.\n const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds.\n const min$1 = minPadding;\n const max = clientSize - arrowDimensions[length] - maxPadding;\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = clamp(min$1, center, max);\n\n // If the reference is small enough that the arrow's padding causes it to\n // to point to nothing for an aligned placement, adjust the offset of the\n // floating element itself. To ensure `shift()` continues to take action,\n // a single reset is performed when this is true.\n const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;\n return {\n [axis]: coords[axis] + alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset - alignmentOffset,\n ...(shouldAddOffset && {\n alignmentOffset\n })\n },\n reset: shouldAddOffset\n };\n }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n return true;\n });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'autoPlacement',\n options,\n async fn(state) {\n var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n const {\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = state;\n const {\n crossAxis = false,\n alignment,\n allowedPlacements = placements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n const currentPlacement = placements$1[currentIndex];\n if (currentPlacement == null) {\n return {};\n }\n const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n\n // Make `computeCoords` start from the right place.\n if (placement !== currentPlacement) {\n return {\n reset: {\n placement: placements$1[0]\n }\n };\n }\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements$1[currentIndex + 1];\n\n // There are more placements to check.\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n const placementsSortedByMostSpace = allOverflows.map(d => {\n const alignment = getAlignment(d.placement);\n return [d.placement, alignment && crossAxis ?\n // Check along the mainAxis and main crossAxis side.\n d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n // Check only the mainAxis.\n d.overflows[0], d.overflows];\n }).sort((a, b) => a[1] - b[1]);\n const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n // Aligned placements should not check their opposite crossAxis\n // side.\n getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n return {};\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'flip',\n options,\n async fn(state) {\n var _middlewareData$arrow, _middlewareData$flip;\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n fallbackAxisSideDirection = 'none',\n flipAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n\n // If a reset by the arrow was caused due to an alignment offset being\n // added, we should skip any logic now since `flip()` has already done its\n // work.\n // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n const side = getSide(placement);\n const initialSideAxis = getSideAxis(initialPlacement);\n const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';\n if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {\n fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n }\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n if (checkCrossAxis) {\n const sides = getAlignmentSides(placement, rects, rtl);\n overflows.push(overflow[sides[0]], overflow[sides[1]]);\n }\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }];\n\n // One or more sides is overflowing.\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip2, _overflowsData$filter;\n const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n const nextPlacement = placements[nextIndex];\n if (nextPlacement) {\n // Try next placement and re-run the lifecycle.\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n\n // First, find the candidates that fit on the mainAxis side of overflow,\n // then find the placement that fits the best on the main crossAxis side.\n let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n // Otherwise fallback.\n if (!resetPlacement) {\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$filter2;\n const placement = (_overflowsData$filter2 = overflowsData.filter(d => {\n if (hasFallbackAxisSideDirection) {\n const currentSideAxis = getSideAxis(d.placement);\n return currentSideAxis === initialSideAxis ||\n // Create a bias to the `y` side axis due to horizontal\n // reading directions favoring greater width.\n currentSideAxis === 'y';\n }\n return true;\n }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];\n if (placement) {\n resetPlacement = placement;\n }\n break;\n }\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n }\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n return {};\n }\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'hide',\n options,\n async fn(state) {\n const {\n rects\n } = state;\n const {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = evaluate(options, state);\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n case 'escaped':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n default:\n {\n return {};\n }\n }\n }\n };\n};\n\nfunction getBoundingRect(rects) {\n const minX = min(...rects.map(rect => rect.left));\n const minY = min(...rects.map(rect => rect.top));\n const maxX = max(...rects.map(rect => rect.right));\n const maxY = max(...rects.map(rect => rect.bottom));\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY\n };\n}\nfunction getRectsByLine(rects) {\n const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n const groups = [];\n let prevRect = null;\n for (let i = 0; i < sortedRects.length; i++) {\n const rect = sortedRects[i];\n if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n groups.push([rect]);\n } else {\n groups[groups.length - 1].push(rect);\n }\n prevRect = rect;\n }\n return groups.map(rect => rectToClientRect(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'inline',\n options,\n async fn(state) {\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = state;\n // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n const {\n padding = 2,\n x,\n y\n } = evaluate(options, state);\n const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n const clientRects = getRectsByLine(nativeClientRects);\n const fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n const paddingObject = getPaddingObject(padding);\n function getBoundingClientRect() {\n // There are two rects and they are disjoined.\n if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n // Find the first rect in which the point is fully inside.\n return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n }\n\n // There are 2 or more connected rects.\n if (clientRects.length >= 2) {\n if (getSideAxis(placement) === 'y') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n const left = minLeft;\n const right = maxRight;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n return fallback;\n }\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n return {};\n }\n };\n};\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n const {\n placement,\n platform,\n elements\n } = state;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getSideAxis(placement) === 'y';\n const mainAxisMulti = ['left', 'top'].includes(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = evaluate(options, state);\n\n // eslint-disable-next-line prefer-const\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: rawValue.mainAxis || 0,\n crossAxis: rawValue.crossAxis || 0,\n alignmentAxis: rawValue.alignmentAxis\n };\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n if (options === void 0) {\n options = 0;\n }\n return {\n name: 'offset',\n options,\n async fn(state) {\n var _middlewareData$offse, _middlewareData$arrow;\n const {\n x,\n y,\n placement,\n middlewareData\n } = state;\n const diffCoords = await convertValueToCoords(state, options);\n\n // If the placement is the same and the arrow caused an alignment offset\n // then we don't need to change the positioning coordinates.\n if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: {\n ...diffCoords,\n placement\n }\n };\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'shift',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const crossAxis = getSideAxis(getSide(placement));\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n if (checkMainAxis) {\n const minSide = mainAxis === 'y' ? 'top' : 'left';\n const maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n const min = mainAxisCoord + overflow[minSide];\n const max = mainAxisCoord - overflow[maxSide];\n mainAxisCoord = clamp(min, mainAxisCoord, max);\n }\n if (checkCrossAxis) {\n const minSide = crossAxis === 'y' ? 'top' : 'left';\n const maxSide = crossAxis === 'y' ? 'bottom' : 'right';\n const min = crossAxisCoord + overflow[minSide];\n const max = crossAxisCoord - overflow[maxSide];\n crossAxisCoord = clamp(min, crossAxisCoord, max);\n }\n const limitedCoords = limiter.fn({\n ...state,\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n });\n return {\n ...limitedCoords,\n data: {\n x: limitedCoords.x - x,\n y: limitedCoords.y - y,\n enabled: {\n [mainAxis]: checkMainAxis,\n [crossAxis]: checkCrossAxis\n }\n }\n };\n }\n };\n};\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n options,\n fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n middlewareData\n } = state;\n const {\n offset = 0,\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const crossAxis = getSideAxis(placement);\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const rawOffset = evaluate(offset, state);\n const computedOffset = typeof rawOffset === 'number' ? {\n mainAxis: rawOffset,\n crossAxis: 0\n } : {\n mainAxis: 0,\n crossAxis: 0,\n ...rawOffset\n };\n if (checkMainAxis) {\n const len = mainAxis === 'y' ? 'height' : 'width';\n const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n if (mainAxisCoord < limitMin) {\n mainAxisCoord = limitMin;\n } else if (mainAxisCoord > limitMax) {\n mainAxisCoord = limitMax;\n }\n }\n if (checkCrossAxis) {\n var _middlewareData$offse, _middlewareData$offse2;\n const len = mainAxis === 'y' ? 'width' : 'height';\n const isOriginSide = ['top', 'left'].includes(getSide(placement));\n const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n if (crossAxisCoord < limitMin) {\n crossAxisCoord = limitMin;\n } else if (crossAxisCoord > limitMax) {\n crossAxisCoord = limitMax;\n }\n }\n return {\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n };\n }\n };\n};\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'size',\n options,\n async fn(state) {\n var _state$middlewareData, _state$middlewareData2;\n const {\n placement,\n rects,\n platform,\n elements\n } = state;\n const {\n apply = () => {},\n ...detectOverflowOptions\n } = evaluate(options, state);\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isYAxis = getSideAxis(placement) === 'y';\n const {\n width,\n height\n } = rects.floating;\n let heightSide;\n let widthSide;\n if (side === 'top' || side === 'bottom') {\n heightSide = side;\n widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n } else {\n widthSide = side;\n heightSide = alignment === 'end' ? 'top' : 'bottom';\n }\n const maximumClippingHeight = height - overflow.top - overflow.bottom;\n const maximumClippingWidth = width - overflow.left - overflow.right;\n const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight);\n const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth);\n const noShift = !state.middlewareData.shift;\n let availableHeight = overflowAvailableHeight;\n let availableWidth = overflowAvailableWidth;\n if ((_state$middlewareData = state.middlewareData.shift) != null && _state$middlewareData.enabled.x) {\n availableWidth = maximumClippingWidth;\n }\n if ((_state$middlewareData2 = state.middlewareData.shift) != null && _state$middlewareData2.enabled.y) {\n availableHeight = maximumClippingHeight;\n }\n if (noShift && !alignment) {\n const xMin = max(overflow.left, 0);\n const xMax = max(overflow.right, 0);\n const yMin = max(overflow.top, 0);\n const yMax = max(overflow.bottom, 0);\n if (isYAxis) {\n availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right));\n } else {\n availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom));\n }\n }\n await apply({\n ...state,\n availableWidth,\n availableHeight\n });\n const nextDimensions = await platform.getDimensions(elements.floating);\n if (width !== nextDimensions.width || height !== nextDimensions.height) {\n return {\n reset: {\n rects: true\n }\n };\n }\n return {};\n }\n };\n};\n\nexport { arrow, autoPlacement, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, shift, size };\n","function hasWindow() {\n return typeof window !== 'undefined';\n}\nfunction getNodeName(node) {\n if (isNode(node)) {\n return (node.nodeName || '').toLowerCase();\n }\n // Mocked nodes in testing environments may not be instances of Node. By\n // returning `#document` an infinite loop won't occur.\n // https://github.com/floating-ui/floating-ui/issues/2317\n return '#document';\n}\nfunction getWindow(node) {\n var _node$ownerDocument;\n return (node == null || (_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.defaultView) || window;\n}\nfunction getDocumentElement(node) {\n var _ref;\n return (_ref = (isNode(node) ? node.ownerDocument : node.document) || window.document) == null ? void 0 : _ref.documentElement;\n}\nfunction isNode(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof Node || value instanceof getWindow(value).Node;\n}\nfunction isElement(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof Element || value instanceof getWindow(value).Element;\n}\nfunction isHTMLElement(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof HTMLElement || value instanceof getWindow(value).HTMLElement;\n}\nfunction isShadowRoot(value) {\n if (!hasWindow() || typeof ShadowRoot === 'undefined') {\n return false;\n }\n return value instanceof ShadowRoot || value instanceof getWindow(value).ShadowRoot;\n}\nfunction isOverflowElement(element) {\n const {\n overflow,\n overflowX,\n overflowY,\n display\n } = getComputedStyle(element);\n return /auto|scroll|overlay|hidden|clip/.test(overflow + overflowY + overflowX) && !['inline', 'contents'].includes(display);\n}\nfunction isTableElement(element) {\n return ['table', 'td', 'th'].includes(getNodeName(element));\n}\nfunction isTopLayer(element) {\n return [':popover-open', ':modal'].some(selector => {\n try {\n return element.matches(selector);\n } catch (e) {\n return false;\n }\n });\n}\nfunction isContainingBlock(elementOrCss) {\n const webkit = isWebKit();\n const css = isElement(elementOrCss) ? getComputedStyle(elementOrCss) : elementOrCss;\n\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n // https://drafts.csswg.org/css-transforms-2/#individual-transforms\n return ['transform', 'translate', 'scale', 'rotate', 'perspective'].some(value => css[value] ? css[value] !== 'none' : false) || (css.containerType ? css.containerType !== 'normal' : false) || !webkit && (css.backdropFilter ? css.backdropFilter !== 'none' : false) || !webkit && (css.filter ? css.filter !== 'none' : false) || ['transform', 'translate', 'scale', 'rotate', 'perspective', 'filter'].some(value => (css.willChange || '').includes(value)) || ['paint', 'layout', 'strict', 'content'].some(value => (css.contain || '').includes(value));\n}\nfunction getContainingBlock(element) {\n let currentNode = getParentNode(element);\n while (isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)) {\n if (isContainingBlock(currentNode)) {\n return currentNode;\n } else if (isTopLayer(currentNode)) {\n return null;\n }\n currentNode = getParentNode(currentNode);\n }\n return null;\n}\nfunction isWebKit() {\n if (typeof CSS === 'undefined' || !CSS.supports) return false;\n return CSS.supports('-webkit-backdrop-filter', 'none');\n}\nfunction isLastTraversableNode(node) {\n return ['html', 'body', '#document'].includes(getNodeName(node));\n}\nfunction getComputedStyle(element) {\n return getWindow(element).getComputedStyle(element);\n}\nfunction getNodeScroll(element) {\n if (isElement(element)) {\n return {\n scrollLeft: element.scrollLeft,\n scrollTop: element.scrollTop\n };\n }\n return {\n scrollLeft: element.scrollX,\n scrollTop: element.scrollY\n };\n}\nfunction getParentNode(node) {\n if (getNodeName(node) === 'html') {\n return node;\n }\n const result =\n // Step into the shadow DOM of the parent of a slotted node.\n node.assignedSlot ||\n // DOM Element detected.\n node.parentNode ||\n // ShadowRoot detected.\n isShadowRoot(node) && node.host ||\n // Fallback.\n getDocumentElement(node);\n return isShadowRoot(result) ? result.host : result;\n}\nfunction getNearestOverflowAncestor(node) {\n const parentNode = getParentNode(node);\n if (isLastTraversableNode(parentNode)) {\n return node.ownerDocument ? node.ownerDocument.body : node.body;\n }\n if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) {\n return parentNode;\n }\n return getNearestOverflowAncestor(parentNode);\n}\nfunction getOverflowAncestors(node, list, traverseIframes) {\n var _node$ownerDocument2;\n if (list === void 0) {\n list = [];\n }\n if (traverseIframes === void 0) {\n traverseIframes = true;\n }\n const scrollableAncestor = getNearestOverflowAncestor(node);\n const isBody = scrollableAncestor === ((_node$ownerDocument2 = node.ownerDocument) == null ? void 0 : _node$ownerDocument2.body);\n const win = getWindow(scrollableAncestor);\n if (isBody) {\n const frameElement = getFrameElement(win);\n return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : [], frameElement && traverseIframes ? getOverflowAncestors(frameElement) : []);\n }\n return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor, [], traverseIframes));\n}\nfunction getFrameElement(win) {\n return win.parent && Object.getPrototypeOf(win.parent) ? win.frameElement : null;\n}\n\nexport { getComputedStyle, getContainingBlock, getDocumentElement, getFrameElement, getNearestOverflowAncestor, getNodeName, getNodeScroll, getOverflowAncestors, getParentNode, getWindow, isContainingBlock, isElement, isHTMLElement, isLastTraversableNode, isNode, isOverflowElement, isShadowRoot, isTableElement, isTopLayer, isWebKit };\n","import { rectToClientRect, detectOverflow as detectOverflow$1, offset as offset$1, autoPlacement as autoPlacement$1, shift as shift$1, flip as flip$1, size as size$1, hide as hide$1, arrow as arrow$1, inline as inline$1, limitShift as limitShift$1, computePosition as computePosition$1 } from '@floating-ui/core';\nimport { round, createCoords, max, min, floor } from '@floating-ui/utils';\nimport { getComputedStyle, isHTMLElement, isElement, getWindow, isWebKit, getFrameElement, getNodeScroll, getDocumentElement, isTopLayer, getNodeName, isOverflowElement, getOverflowAncestors, getParentNode, isLastTraversableNode, isContainingBlock, isTableElement, getContainingBlock } from '@floating-ui/utils/dom';\nexport { getOverflowAncestors } from '@floating-ui/utils/dom';\n\nfunction getCssDimensions(element) {\n const css = getComputedStyle(element);\n // In testing environments, the `width` and `height` properties are empty\n // strings for SVG elements, returning NaN. Fallback to `0` in this case.\n let width = parseFloat(css.width) || 0;\n let height = parseFloat(css.height) || 0;\n const hasOffset = isHTMLElement(element);\n const offsetWidth = hasOffset ? element.offsetWidth : width;\n const offsetHeight = hasOffset ? element.offsetHeight : height;\n const shouldFallback = round(width) !== offsetWidth || round(height) !== offsetHeight;\n if (shouldFallback) {\n width = offsetWidth;\n height = offsetHeight;\n }\n return {\n width,\n height,\n $: shouldFallback\n };\n}\n\nfunction unwrapElement(element) {\n return !isElement(element) ? element.contextElement : element;\n}\n\nfunction getScale(element) {\n const domElement = unwrapElement(element);\n if (!isHTMLElement(domElement)) {\n return createCoords(1);\n }\n const rect = domElement.getBoundingClientRect();\n const {\n width,\n height,\n $\n } = getCssDimensions(domElement);\n let x = ($ ? round(rect.width) : rect.width) / width;\n let y = ($ ? round(rect.height) : rect.height) / height;\n\n // 0, NaN, or Infinity should always fallback to 1.\n\n if (!x || !Number.isFinite(x)) {\n x = 1;\n }\n if (!y || !Number.isFinite(y)) {\n y = 1;\n }\n return {\n x,\n y\n };\n}\n\nconst noOffsets = /*#__PURE__*/createCoords(0);\nfunction getVisualOffsets(element) {\n const win = getWindow(element);\n if (!isWebKit() || !win.visualViewport) {\n return noOffsets;\n }\n return {\n x: win.visualViewport.offsetLeft,\n y: win.visualViewport.offsetTop\n };\n}\nfunction shouldAddVisualOffsets(element, isFixed, floatingOffsetParent) {\n if (isFixed === void 0) {\n isFixed = false;\n }\n if (!floatingOffsetParent || isFixed && floatingOffsetParent !== getWindow(element)) {\n return false;\n }\n return isFixed;\n}\n\nfunction getBoundingClientRect(element, includeScale, isFixedStrategy, offsetParent) {\n if (includeScale === void 0) {\n includeScale = false;\n }\n if (isFixedStrategy === void 0) {\n isFixedStrategy = false;\n }\n const clientRect = element.getBoundingClientRect();\n const domElement = unwrapElement(element);\n let scale = createCoords(1);\n if (includeScale) {\n if (offsetParent) {\n if (isElement(offsetParent)) {\n scale = getScale(offsetParent);\n }\n } else {\n scale = getScale(element);\n }\n }\n const visualOffsets = shouldAddVisualOffsets(domElement, isFixedStrategy, offsetParent) ? getVisualOffsets(domElement) : createCoords(0);\n let x = (clientRect.left + visualOffsets.x) / scale.x;\n let y = (clientRect.top + visualOffsets.y) / scale.y;\n let width = clientRect.width / scale.x;\n let height = clientRect.height / scale.y;\n if (domElement) {\n const win = getWindow(domElement);\n const offsetWin = offsetParent && isElement(offsetParent) ? getWindow(offsetParent) : offsetParent;\n let currentWin = win;\n let currentIFrame = getFrameElement(currentWin);\n while (currentIFrame && offsetParent && offsetWin !== currentWin) {\n const iframeScale = getScale(currentIFrame);\n const iframeRect = currentIFrame.getBoundingClientRect();\n const css = getComputedStyle(currentIFrame);\n const left = iframeRect.left + (currentIFrame.clientLeft + parseFloat(css.paddingLeft)) * iframeScale.x;\n const top = iframeRect.top + (currentIFrame.clientTop + parseFloat(css.paddingTop)) * iframeScale.y;\n x *= iframeScale.x;\n y *= iframeScale.y;\n width *= iframeScale.x;\n height *= iframeScale.y;\n x += left;\n y += top;\n currentWin = getWindow(currentIFrame);\n currentIFrame = getFrameElement(currentWin);\n }\n }\n return rectToClientRect({\n width,\n height,\n x,\n y\n });\n}\n\n// If <html> has a CSS width greater than the viewport, then this will be\n// incorrect for RTL.\nfunction getWindowScrollBarX(element, rect) {\n const leftScroll = getNodeScroll(element).scrollLeft;\n if (!rect) {\n return getBoundingClientRect(getDocumentElement(element)).left + leftScroll;\n }\n return rect.left + leftScroll;\n}\n\nfunction getHTMLOffset(documentElement, scroll, ignoreScrollbarX) {\n if (ignoreScrollbarX === void 0) {\n ignoreScrollbarX = false;\n }\n const htmlRect = documentElement.getBoundingClientRect();\n const x = htmlRect.left + scroll.scrollLeft - (ignoreScrollbarX ? 0 :\n // RTL <body> scrollbar.\n getWindowScrollBarX(documentElement, htmlRect));\n const y = htmlRect.top + scroll.scrollTop;\n return {\n x,\n y\n };\n}\n\nfunction convertOffsetParentRelativeRectToViewportRelativeRect(_ref) {\n let {\n elements,\n rect,\n offsetParent,\n strategy\n } = _ref;\n const isFixed = strategy === 'fixed';\n const documentElement = getDocumentElement(offsetParent);\n const topLayer = elements ? isTopLayer(elements.floating) : false;\n if (offsetParent === documentElement || topLayer && isFixed) {\n return rect;\n }\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n let scale = createCoords(1);\n const offsets = createCoords(0);\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n if (isHTMLElement(offsetParent)) {\n const offsetRect = getBoundingClientRect(offsetParent);\n scale = getScale(offsetParent);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n }\n }\n const htmlOffset = documentElement && !isOffsetParentAnElement && !isFixed ? getHTMLOffset(documentElement, scroll, true) : createCoords(0);\n return {\n width: rect.width * scale.x,\n height: rect.height * scale.y,\n x: rect.x * scale.x - scroll.scrollLeft * scale.x + offsets.x + htmlOffset.x,\n y: rect.y * scale.y - scroll.scrollTop * scale.y + offsets.y + htmlOffset.y\n };\n}\n\nfunction getClientRects(element) {\n return Array.from(element.getClientRects());\n}\n\n// Gets the entire size of the scrollable document area, even extending outside\n// of the `<html>` and `<body>` rect bounds if horizontally scrollable.\nfunction getDocumentRect(element) {\n const html = getDocumentElement(element);\n const scroll = getNodeScroll(element);\n const body = element.ownerDocument.body;\n const width = max(html.scrollWidth, html.clientWidth, body.scrollWidth, body.clientWidth);\n const height = max(html.scrollHeight, html.clientHeight, body.scrollHeight, body.clientHeight);\n let x = -scroll.scrollLeft + getWindowScrollBarX(element);\n const y = -scroll.scrollTop;\n if (getComputedStyle(body).direction === 'rtl') {\n x += max(html.clientWidth, body.clientWidth) - width;\n }\n return {\n width,\n height,\n x,\n y\n };\n}\n\nfunction getViewportRect(element, strategy) {\n const win = getWindow(element);\n const html = getDocumentElement(element);\n const visualViewport = win.visualViewport;\n let width = html.clientWidth;\n let height = html.clientHeight;\n let x = 0;\n let y = 0;\n if (visualViewport) {\n width = visualViewport.width;\n height = visualViewport.height;\n const visualViewportBased = isWebKit();\n if (!visualViewportBased || visualViewportBased && strategy === 'fixed') {\n x = visualViewport.offsetLeft;\n y = visualViewport.offsetTop;\n }\n }\n return {\n width,\n height,\n x,\n y\n };\n}\n\n// Returns the inner client rect, subtracting scrollbars if present.\nfunction getInnerBoundingClientRect(element, strategy) {\n const clientRect = getBoundingClientRect(element, true, strategy === 'fixed');\n const top = clientRect.top + element.clientTop;\n const left = clientRect.left + element.clientLeft;\n const scale = isHTMLElement(element) ? getScale(element) : createCoords(1);\n const width = element.clientWidth * scale.x;\n const height = element.clientHeight * scale.y;\n const x = left * scale.x;\n const y = top * scale.y;\n return {\n width,\n height,\n x,\n y\n };\n}\nfunction getClientRectFromClippingAncestor(element, clippingAncestor, strategy) {\n let rect;\n if (clippingAncestor === 'viewport') {\n rect = getViewportRect(element, strategy);\n } else if (clippingAncestor === 'document') {\n rect = getDocumentRect(getDocumentElement(element));\n } else if (isElement(clippingAncestor)) {\n rect = getInnerBoundingClientRect(clippingAncestor, strategy);\n } else {\n const visualOffsets = getVisualOffsets(element);\n rect = {\n x: clippingAncestor.x - visualOffsets.x,\n y: clippingAncestor.y - visualOffsets.y,\n width: clippingAncestor.width,\n height: clippingAncestor.height\n };\n }\n return rectToClientRect(rect);\n}\nfunction hasFixedPositionAncestor(element, stopNode) {\n const parentNode = getParentNode(element);\n if (parentNode === stopNode || !isElement(parentNode) || isLastTraversableNode(parentNode)) {\n return false;\n }\n return getComputedStyle(parentNode).position === 'fixed' || hasFixedPositionAncestor(parentNode, stopNode);\n}\n\n// A \"clipping ancestor\" is an `overflow` element with the characteristic of\n// clipping (or hiding) child elements. This returns all clipping ancestors\n// of the given element up the tree.\nfunction getClippingElementAncestors(element, cache) {\n const cachedResult = cache.get(element);\n if (cachedResult) {\n return cachedResult;\n }\n let result = getOverflowAncestors(element, [], false).filter(el => isElement(el) && getNodeName(el) !== 'body');\n let currentContainingBlockComputedStyle = null;\n const elementIsFixed = getComputedStyle(element).position === 'fixed';\n let currentNode = elementIsFixed ? getParentNode(element) : element;\n\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n while (isElement(currentNode) && !isLastTraversableNode(currentNode)) {\n const computedStyle = getComputedStyle(currentNode);\n const currentNodeIsContaining = isContainingBlock(currentNode);\n if (!currentNodeIsContaining && computedStyle.position === 'fixed') {\n currentContainingBlockComputedStyle = null;\n }\n const shouldDropCurrentNode = elementIsFixed ? !currentNodeIsContaining && !currentContainingBlockComputedStyle : !currentNodeIsContaining && computedStyle.position === 'static' && !!currentContainingBlockComputedStyle && ['absolute', 'fixed'].includes(currentContainingBlockComputedStyle.position) || isOverflowElement(currentNode) && !currentNodeIsContaining && hasFixedPositionAncestor(element, currentNode);\n if (shouldDropCurrentNode) {\n // Drop non-containing blocks.\n result = result.filter(ancestor => ancestor !== currentNode);\n } else {\n // Record last containing block for next iteration.\n currentContainingBlockComputedStyle = computedStyle;\n }\n currentNode = getParentNode(currentNode);\n }\n cache.set(element, result);\n return result;\n}\n\n// Gets the maximum area that the element is visible in due to any number of\n// clipping ancestors.\nfunction getClippingRect(_ref) {\n let {\n element,\n boundary,\n rootBoundary,\n strategy\n } = _ref;\n const elementClippingAncestors = boundary === 'clippingAncestors' ? isTopLayer(element) ? [] : getClippingElementAncestors(element, this._c) : [].concat(boundary);\n const clippingAncestors = [...elementClippingAncestors, rootBoundary];\n const firstClippingAncestor = clippingAncestors[0];\n const clippingRect = clippingAncestors.reduce((accRect, clippingAncestor) => {\n const rect = getClientRectFromClippingAncestor(element, clippingAncestor, strategy);\n accRect.top = max(rect.top, accRect.top);\n accRect.right = min(rect.right, accRect.right);\n accRect.bottom = min(rect.bottom, accRect.bottom);\n accRect.left = max(rect.left, accRect.left);\n return accRect;\n }, getClientRectFromClippingAncestor(element, firstClippingAncestor, strategy));\n return {\n width: clippingRect.right - clippingRect.left,\n height: clippingRect.bottom - clippingRect.top,\n x: clippingRect.left,\n y: clippingRect.top\n };\n}\n\nfunction getDimensions(element) {\n const {\n width,\n height\n } = getCssDimensions(element);\n return {\n width,\n height\n };\n}\n\nfunction getRectRelativeToOffsetParent(element, offsetParent, strategy) {\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n const documentElement = getDocumentElement(offsetParent);\n const isFixed = strategy === 'fixed';\n const rect = getBoundingClientRect(element, true, isFixed, offsetParent);\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n const offsets = createCoords(0);\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n if (isOffsetParentAnElement) {\n const offsetRect = getBoundingClientRect(offsetParent, true, isFixed, offsetParent);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n } else if (documentElement) {\n // If the <body> scrollbar appears on the left (e.g. RTL systems). Use\n // Firefox with layout.scrollbar.side = 3 in about:config to test this.\n offsets.x = getWindowScrollBarX(documentElement);\n }\n }\n const htmlOffset = documentElement && !isOffsetParentAnElement && !isFixed ? getHTMLOffset(documentElement, scroll) : createCoords(0);\n const x = rect.left + scroll.scrollLeft - offsets.x - htmlOffset.x;\n const y = rect.top + scroll.scrollTop - offsets.y - htmlOffset.y;\n return {\n x,\n y,\n width: rect.width,\n height: rect.height\n };\n}\n\nfunction isStaticPositioned(element) {\n return getComputedStyle(element).position === 'static';\n}\n\nfunction getTrueOffsetParent(element, polyfill) {\n if (!isHTMLElement(element) || getComputedStyle(element).position === 'fixed') {\n return null;\n }\n if (polyfill) {\n return polyfill(element);\n }\n let rawOffsetParent = element.offsetParent;\n\n // Firefox returns the <html> element as the offsetParent if it's non-static,\n // while Chrome and Safari return the <body> element. The <body> element must\n // be used to perform the correct calculations even if the <html> element is\n // non-static.\n if (getDocumentElement(element) === rawOffsetParent) {\n rawOffsetParent = rawOffsetParent.ownerDocument.body;\n }\n return rawOffsetParent;\n}\n\n// Gets the closest ancestor positioned element. Handles some edge cases,\n// such as table ancestors and cross browser bugs.\nfunction getOffsetParent(element, polyfill) {\n const win = getWindow(element);\n if (isTopLayer(element)) {\n return win;\n }\n if (!isHTMLElement(element)) {\n let svgOffsetParent = getParentNode(element);\n while (svgOffsetParent && !isLastTraversableNode(svgOffsetParent)) {\n if (isElement(svgOffsetParent) && !isStaticPositioned(svgOffsetParent)) {\n return svgOffsetParent;\n }\n svgOffsetParent = getParentNode(svgOffsetParent);\n }\n return win;\n }\n let offsetParent = getTrueOffsetParent(element, polyfill);\n while (offsetParent && isTableElement(offsetParent) && isStaticPositioned(offsetParent)) {\n offsetParent = getTrueOffsetParent(offsetParent, polyfill);\n }\n if (offsetParent && isLastTraversableNode(offsetParent) && isStaticPositioned(offsetParent) && !isContainingBlock(offsetParent)) {\n return win;\n }\n return offsetParent || getContainingBlock(element) || win;\n}\n\nconst getElementRects = async function (data) {\n const getOffsetParentFn = this.getOffsetParent || getOffsetParent;\n const getDimensionsFn = this.getDimensions;\n const floatingDimensions = await getDimensionsFn(data.floating);\n return {\n reference: getRectRelativeToOffsetParent(data.reference, await getOffsetParentFn(data.floating), data.strategy),\n floating: {\n x: 0,\n y: 0,\n width: floatingDimensions.width,\n height: floatingDimensions.height\n }\n };\n};\n\nfunction isRTL(element) {\n return getComputedStyle(element).direction === 'rtl';\n}\n\nconst platform = {\n convertOffsetParentRelativeRectToViewportRelativeRect,\n getDocumentElement,\n getClippingRect,\n getOffsetParent,\n getElementRects,\n getClientRects,\n getDimensions,\n getScale,\n isElement,\n isRTL\n};\n\nfunction rectsAreEqual(a, b) {\n return a.x === b.x && a.y === b.y && a.width === b.width && a.height === b.height;\n}\n\n// https://samthor.au/2021/observing-dom/\nfunction observeMove(element, onMove) {\n let io = null;\n let timeoutId;\n const root = getDocumentElement(element);\n function cleanup() {\n var _io;\n clearTimeout(timeoutId);\n (_io = io) == null || _io.disconnect();\n io = null;\n }\n function refresh(skip, threshold) {\n if (skip === void 0) {\n skip = false;\n }\n if (threshold === void 0) {\n threshold = 1;\n }\n cleanup();\n const elementRectForRootMargin = element.getBoundingClientRect();\n const {\n left,\n top,\n width,\n height\n } = elementRectForRootMargin;\n if (!skip) {\n onMove();\n }\n if (!width || !height) {\n return;\n }\n const insetTop = floor(top);\n const insetRight = floor(root.clientWidth - (left + width));\n const insetBottom = floor(root.clientHeight - (top + height));\n const insetLeft = floor(left);\n const rootMargin = -insetTop + \"px \" + -insetRight + \"px \" + -insetBottom + \"px \" + -insetLeft + \"px\";\n const options = {\n rootMargin,\n threshold: max(0, min(1, threshold)) || 1\n };\n let isFirstUpdate = true;\n function handleObserve(entries) {\n const ratio = entries[0].intersectionRatio;\n if (ratio !== threshold) {\n if (!isFirstUpdate) {\n return refresh();\n }\n if (!ratio) {\n // If the reference is clipped, the ratio is 0. Throttle the refresh\n // to prevent an infinite loop of updates.\n timeoutId = setTimeout(() => {\n refresh(false, 1e-7);\n }, 1000);\n } else {\n refresh(false, ratio);\n }\n }\n if (ratio === 1 && !rectsAreEqual(elementRectForRootMargin, element.getBoundingClientRect())) {\n // It's possible that even though the ratio is reported as 1, the\n // element is not actually fully within the IntersectionObserver's root\n // area anymore. This can happen under performance constraints. This may\n // be a bug in the browser's IntersectionObserver implementation. To\n // work around this, we compare the element's bounding rect now with\n // what it was at the time we created the IntersectionObserver. If they\n // are not equal then the element moved, so we refresh.\n refresh();\n }\n isFirstUpdate = false;\n }\n\n // Older browsers don't support a `document` as the root and will throw an\n // error.\n try {\n io = new IntersectionObserver(handleObserve, {\n ...options,\n // Handle <iframe>s\n root: root.ownerDocument\n });\n } catch (e) {\n io = new IntersectionObserver(handleObserve, options);\n }\n io.observe(element);\n }\n refresh(true);\n return cleanup;\n}\n\n/**\n * Automatically updates the position of the floating element when necessary.\n * Should only be called when the floating element is mounted on the DOM or\n * visible on the screen.\n * @returns cleanup function that should be invoked when the floating element is\n * removed from the DOM or hidden from the screen.\n * @see https://floating-ui.com/docs/autoUpdate\n */\nfunction autoUpdate(reference, floating, update, options) {\n if (options === void 0) {\n options = {};\n }\n const {\n ancestorScroll = true,\n ancestorResize = true,\n elementResize = typeof ResizeObserver === 'function',\n layoutShift = typeof IntersectionObserver === 'function',\n animationFrame = false\n } = options;\n const referenceEl = unwrapElement(reference);\n const ancestors = ancestorScroll || ancestorResize ? [...(referenceEl ? getOverflowAncestors(referenceEl) : []), ...getOverflowAncestors(floating)] : [];\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.addEventListener('scroll', update, {\n passive: true\n });\n ancestorResize && ancestor.addEventListener('resize', update);\n });\n const cleanupIo = referenceEl && layoutShift ? observeMove(referenceEl, update) : null;\n let reobserveFrame = -1;\n let resizeObserver = null;\n if (elementResize) {\n resizeObserver = new ResizeObserver(_ref => {\n let [firstEntry] = _ref;\n if (firstEntry && firstEntry.target === referenceEl && resizeObserver) {\n // Prevent update loops when using the `size` middleware.\n // https://github.com/floating-ui/floating-ui/issues/1740\n resizeObserver.unobserve(floating);\n cancelAnimationFrame(reobserveFrame);\n reobserveFrame = requestAnimationFrame(() => {\n var _resizeObserver;\n (_resizeObserver = resizeObserver) == null || _resizeObserver.observe(floating);\n });\n }\n update();\n });\n if (referenceEl && !animationFrame) {\n resizeObserver.observe(referenceEl);\n }\n resizeObserver.observe(floating);\n }\n let frameId;\n let prevRefRect = animationFrame ? getBoundingClientRect(reference) : null;\n if (animationFrame) {\n frameLoop();\n }\n function frameLoop() {\n const nextRefRect = getBoundingClientRect(reference);\n if (prevRefRect && !rectsAreEqual(prevRefRect, nextRefRect)) {\n update();\n }\n prevRefRect = nextRefRect;\n frameId = requestAnimationFrame(frameLoop);\n }\n update();\n return () => {\n var _resizeObserver2;\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.removeEventListener('scroll', update);\n ancestorResize && ancestor.removeEventListener('resize', update);\n });\n cleanupIo == null || cleanupIo();\n (_resizeObserver2 = resizeObserver) == null || _resizeObserver2.disconnect();\n resizeObserver = null;\n if (animationFrame) {\n cancelAnimationFrame(frameId);\n }\n };\n}\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nconst detectOverflow = detectOverflow$1;\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = offset$1;\n\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = autoPlacement$1;\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = shift$1;\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = flip$1;\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = size$1;\n\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = hide$1;\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = arrow$1;\n\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = inline$1;\n\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = limitShift$1;\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n */\nconst computePosition = (reference, floating, options) => {\n // This caches the expensive `getClippingElementAncestors` function so that\n // multiple lifecycle resets re-use the same result. It only lives for a\n // single call. If other functions become expensive, we can add them as well.\n const cache = new Map();\n const mergedOptions = {\n platform,\n ...options\n };\n const platformWithCache = {\n ...mergedOptions.platform,\n _c: cache\n };\n return computePosition$1(reference, floating, {\n ...mergedOptions,\n platform: platformWithCache\n });\n};\n\nexport { arrow, autoPlacement, autoUpdate, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, platform, shift, size };\n"],"names":["sides","floating_ui_utils_min","Math","min","floating_ui_utils_max","max","round","floor","createCoords","v","x","y","oppositeSideMap","left","right","bottom","top","oppositeAlignmentMap","start","end","floating_ui_utils_evaluate","value","param","floating_ui_utils_getSide","placement","split","floating_ui_utils_getAlignment","getOppositeAxis","axis","getAxisLength","floating_ui_utils_getSideAxis","includes","floating_ui_utils_getOppositeAlignmentPlacement","replace","alignment","getOppositePlacement","side","floating_ui_utils_getPaddingObject","padding","floating_ui_utils_rectToClientRect","rect","width","height","computeCoordsFromPlacement","_ref","rtl","coords","reference","floating","sideAxis","alignmentAxis","alignLength","isVertical","commonX","commonY","commonAlign","computePosition","config","strategy","middleware","platform","validMiddleware","filter","Boolean","isRTL","rects","getElementRects","statefulPlacement","middlewareData","resetCount","i","length","name","fn","nextX","nextY","data","reset","initialPlacement","elements","detectOverflow","state","options","_await$platform$isEle","boundary","rootBoundary","elementContext","altBoundary","paddingObject","element","clippingClientRect","getClippingRect","isElement","contextElement","getDocumentElement","offsetParent","getOffsetParent","offsetScale","getScale","elementClientRect","convertOffsetParentRelativeRectToViewportRelativeRect","getSideOffsets","overflow","isAnySideFullyClipped","some","convertValueToCoords","mainAxisMulti","crossAxisMulti","rawValue","mainAxis","crossAxis","hasWindow","window","getNodeName","node","nodeName","toLowerCase","getWindow","_node$ownerDocument","ownerDocument","defaultView","isNode","document","documentElement","Node","Element","isHTMLElement","HTMLElement","isShadowRoot","ShadowRoot","isOverflowElement","overflowX","overflowY","display","getComputedStyle","test","isTopLayer","selector","matches","e","isContainingBlock","elementOrCss","webkit","isWebKit","css","containerType","backdropFilter","willChange","contain","CSS","supports","isLastTraversableNode","getNodeScroll","scrollLeft","scrollTop","scrollX","scrollY","getParentNode","result","assignedSlot","parentNode","host","getOverflowAncestors","list","traverseIframes","_node$ownerDocument2","scrollableAncestor","getNearestOverflowAncestor","body","isBody","win","frameElement","getFrameElement","concat","visualViewport","parent","Object","getPrototypeOf","getCssDimensions","parseFloat","hasOffset","offsetWidth","offsetHeight","shouldFallback","$","unwrapElement","domElement","getBoundingClientRect","Number","isFinite","noOffsets","getVisualOffsets","offsetLeft","offsetTop","includeScale","isFixedStrategy","isFixed","clientRect","scale","visualOffsets","shouldAddVisualOffsets","floatingOffsetParent","offsetWin","currentWin","currentIFrame","iframeScale","iframeRect","clientLeft","paddingLeft","clientTop","paddingTop","getWindowScrollBarX","leftScroll","getHTMLOffset","scroll","ignoreScrollbarX","htmlRect","getClientRectFromClippingAncestor","clippingAncestor","getViewportRect","html","clientWidth","clientHeight","visualViewportBased","getDocumentRect","scrollWidth","scrollHeight","direction","getInnerBoundingClientRect","isStaticPositioned","position","getTrueOffsetParent","polyfill","rawOffsetParent","svgOffsetParent","getContainingBlock","currentNode","getOffsetParentFn","getDimensionsFn","getDimensions","floatingDimensions","getRectRelativeToOffsetParent","isOffsetParentAnElement","offsets","offsetRect","htmlOffset","topLayer","clippingAncestors","getClippingElementAncestors","cache","cachedResult","get","el","currentContainingBlockComputedStyle","elementIsFixed","computedStyle","currentNodeIsContaining","hasFixedPositionAncestor","stopNode","ancestor","set","_c","firstClippingAncestor","clippingRect","reduce","accRect","getClientRects","Array","from","rectsAreEqual","a","b","autoUpdate","update","frameId","ancestorScroll","ancestorResize","elementResize","ResizeObserver","layoutShift","IntersectionObserver","animationFrame","referenceEl","ancestors","forEach","addEventListener","passive","cleanupIo","observeMove","onMove","timeoutId","io","root","cleanup","_io","clearTimeout","disconnect","refresh","skip","threshold","elementRectForRootMargin","insetTop","insetRight","rootMargin","isFirstUpdate","handleObserve","entries","ratio","intersectionRatio","setTimeout","observe","reobserveFrame","resizeObserver","firstEntry","target","unobserve","cancelAnimationFrame","requestAnimationFrame","_resizeObserver","prevRefRect","frameLoop","nextRefRect","_resizeObserver2","removeEventListener","floating_ui_dom_offset","_middlewareData$offse","_middlewareData$arrow","diffCoords","offset","arrow","alignmentOffset","floating_ui_dom_shift","checkMainAxis","checkCrossAxis","limiter","detectOverflowOptions","mainAxisCoord","crossAxisCoord","minSide","maxSide","limitedCoords","enabled","floating_ui_dom_flip","_middlewareData$flip","_middlewareData$flip2","_overflowsData$filter","_overflowsData$filter2","fallbackPlacements","specifiedFallbackPlacements","fallbackStrategy","fallbackAxisSideDirection","flipAlignment","initialSideAxis","isBasePlacement","getExpandedPlacements","oppositePlacement","hasFallbackAxisSideDirection","push","getOppositeAxisPlacements","getSideList","isStart","lr","rl","map","placements","overflows","overflowsData","flip","floating_ui_utils_getAlignmentSides","mainAlignmentSide","every","nextIndex","index","nextPlacement","resetPlacement","d","sort","currentSideAxis","acc","floating_ui_dom_size","_state$middlewareData","_state$middlewareData2","heightSide","widthSide","apply","isYAxis","maximumClippingHeight","maximumClippingWidth","overflowAvailableHeight","overflowAvailableWidth","noShift","shift","availableHeight","availableWidth","xMin","xMax","yMin","yMax","nextDimensions","floating_ui_dom_hide","referenceHiddenOffsets","referenceHidden","escapedOffsets","escaped","floating_ui_dom_arrow","arrowDimensions","clientProp","endDiff","startDiff","arrowOffsetParent","clientSize","largestPossiblePadding","minPadding","maxPadding","center","shouldAddOffset","centerOffset","floating_ui_dom_limitShift","rawOffset","computedOffset","len","limitMin","limitMax","_middlewareData$offse2","isOriginSide","floating_ui_dom_computePosition","Map","mergedOptions","platformWithCache"],"sourceRoot":""}